Re: Custom Control Using Dialog Resource?

"AliR \(VC++ MVP\)" <AliR@online.nospam>
Wed, 22 Apr 2009 16:33:44 -0500
What would that buy him? What would be the difference between a CDialog and
a CFormView in this case?


"Drew" <> wrote in message


"T. Ford" <> wrote in message

I'm sure this has been done and can be done but I can't find any examples
(probably just not using the right search terms).

I'm looking for an example on how to create a "custom control" that does
extend from CDialog, but from CWnd, and uses a dialog resource. An
would be something like the CIPAddressCtrl. The CIPAddressCtrl uses
controls (Static, Edit, etc) and doesn't appear to do any special
painting on
it's own. You can either drag/drop it in the dialog designer, or you can
just create one and place it in your code. I'm looking for a way to do
I'm sure I could just create a class that derives from CWnd, has members
like edits, spinners, etc, and manually place then in the correct places.
But is it possible to just use a dialog resource so that everything is
placed? I want to extend CWnd rather than CDialog. I've come across the
idea of self-drawing controls. According to

this sounds like what I want. But I don't see any examples doing what I



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