Re: Window painting

"Vipin" <>
Sat, 2 Sep 2006 21:32:11 +0530
never post a WM_PAINT message, it never works. You should use
WM_PAINT message never resides in the queue. The way it works is the
GetMessage/PeekMessage figures if there is a update region for the windows
for the thread with which the message loop is attached, it generates a
WM_PAINT message which gets directly posted to the window proceedure.

Vipin Aravind

"Adrian" <> wrote in message

Can anybody please help!

I am using OpenGL in my MFC app. I want to do render a window in
Selection mode when mouse button is down and then when the mouse button
is up I want to render the window in Render mode. I have written
appropriate code in OnLButtonUp and OnLButtonDown as below

void CManifoldViewerView::OnLButtonDown(UINT nFlags, CPoint point)
// TODO: Add your message handler code here and/or call default

renderingMode = 1; // variable to keep track of rendering mode 0 -
                                    //1 - GL_SELECT


CView::OnLButtonDown(nFlags, point);

void CManifoldViewerView::OnLButtonUp(UINT nFlags, CPoint point)

renderingMode = 0;


CView::OnLButtonUp(nFlags, point);


but its not working can anybody tell what is wrong?


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