Re: Strange build problem
I have a strange build problem.
I am building an exe, this exe links to a number of static libraries
maybe 20 in all and all are built from my code. I am using the gmake
build system and the MS visual studio 2003 compiler and linker.
When I perform a completely clean build the binary builds fine to a
size of 2900K but if i make a small code change to a cxx file and only
perform a build that is not a complete clean build then the binary
builds to 2200K.
In both cases the code builds without any errors but in the case of
smaller exe the program starts but just terminates pretty much in thin
air. It Usually terminated in the instance() function of a singleton,
this singleton is a template base class used by a few classes that I
want to be singletons.
I can get it to work for me if I delete only one of the .lib files the
binary links to, it is always the same lib file, then it will build to
2900k without a clean build.
This is very strange, is my build not linking to some file.
Can anyone help me with this one?
Not sure I can help, but I observed similar behaviour when a makefile was
improperly written to use UN*X-style 'ar' command to create a static lib
from object files. The main difference was that UN*X's 'ar' _replaced_
the object module in the library, whereas Windows 'lib'/'link' _created_
another library from the object module thus losing all other objects from
the library. However, it would usually lead to errors during linking,
and you report no problems with the builds.
I would try re-creating the project (with dependencies and all) from
scratch, using only the knowledge what the build steps _should_be_.
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