Re: Again with CAsyncSocket
"clinisbut" <firstname.lastname@example.org> wrote in message
If you see them in the ClassWizard, it means you can add them to your
custom subclass. But
you had explicitly done a "new CAsyncSocket" which creates a new instance
of the generic
Did you mean here?
void MySocket::OnAccept(int nErrorCode)
CAsyncSocket* client = new CAsyncSocket();
Do you suggest doing:
MySocket* client = new MySocket();
Yes. The objective is to get winsock to call _your_ OnReceive, OnConnect,
etc. To do that you must create an instance of _your_ class that is derived
from CAsyncSocket and overrides these methods.
Another question. If I implement a way to connect multiple clients, Is
there a way to identify from which one I'm receving data?
When you create the new MySocket for each client save the pointer in an
array or list. When you receive a call to OnReceive, OnConnect, etc. the
'this' pointer is unique to the client you are receiving this data from.
You may add member variables to your CAsyncSocket-derived class to store
things you wish to save about each client.
Scott McPhillips [VC++ MVP]
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