Re: Using nested namespaces

Juha Nieminen <nospam@thanks.invalid>
04 Aug 2010 18:00:13 GMT
Gennaro Prota <> wrote:

I don't know if you are trying to be witty. I wouldn't drop the
top-level namespace but why would one want the two further

  I sometimes use nested namespaces for things like compile-time game
settings and such. I *could* use constant naming conventions instead,
but the nested namespaces allow for simpler names to be used inside
the namespaces themselves, besides giving a more logical division of
settings via the namespace blocks.

  So I could have things like:

// In a file like settings_normal_mode.hh
namespace Settings
    namespace NormalMode
        const LevelSettings kLevelSettings[] =

// In a file like settings_bonus_levels.hh
namespace Settings
    namespace BonusLevels
        const LevelSettings kLevelSettings[] =

  Then in the actual code that uses those settings I usually use full
names like "Settings::NormalMode::kLevelSettings[i]" and so on.

  As said, it could all be inside the 'Settings' namespace and the
different types of settings distinguished by a naming convention akin
to the inner namespaces, but doing it like that makes some things simpler
(besides allowing, if there really is a need, to pull things from such a
namespace into another, shortening the names).

  It's a matter of taste, really.

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