Re: type-punned pointers!?

"Victor Bazarov" <>
Wed, 7 Jun 2006 16:04:28 -0400
Henrik Goldman wrote:

I'm seeing a weird problem on hp-ux (ia64) using g++ 4.1.1.

Have you tried ? If not, why not? If you have, what
did you find out?

Here below is a tiny bit of code which sets up the nessecary code for
doing a select():

fd_set fdread, fdwrite;

Are we supposed to know what 'fd_set' is?



FD_SET(m_IncomingSocket.GetSocket(), &fdread);

FD_SET(m_IncomingSocket.GetSocket(), &fdwrite);

Those 'FD_' things look like macros. How are they defined?

For the last two lines I get the following warning:

warning: dereferencing type-punned pointer will break strict-aliasing
rules warning: dereferencing type-punned pointer will break
strict-aliasing rules
I don't really understand why 'clean' code

What makes you believe the code is "'clean'"? What does it mean,

would give such a warning
since it's structures which are defined by the system.
However perhaps someone could tell me what it actually means and
eventually how to solve it? My g++ optimization is O2.

If you haven't tried yet, go try it. Also, they
have an online forum (on their web site), IIRC. Don't discount it.
It's much more suitable for questions on a particular compiler's
behaviour than c.l.c++.

Please remove capital 'A's when replying by e-mail
I do not respond to top-posted replies, please don't ask

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