Re: returning dynamically allocated object through reference
I'd like to know if this code is going to create a memory leak in
the calling function (this codes compiles):
It will create a memory leak.
&RectangleImageComparator::synchronize(const ili::IntImg &pImage)
ili::IntImg *tempObj = new ili::IntImg(pImage);
i wanted to return a reference because it's faster because the
object is not copied but passed directly, isn't it?.
It's faster if you measure and your measurements say it's faster.
Unless supported by measuremenets, such attempts at optimization very
often target code that isn't relevant for the performance of the
My question is if the calling function will free automatically the
object returned, if I do:
// in the calling function I'd do:
ili::IntImg myVar = synchronize(image); // will myVar be destroyed
Didn't you write that you wanted to save the copying? Then why do you
And no, the object created in synchronize() is not destructed. Doing
so would be disastrous if synchronize returned a reference to an
object that was not dynamically created, which the caller can't tell.
- returning from synchronize() by value
- returning a smart pointer object
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