Re: C/C++ memory-order compiled definitions?

"Carl Daniel [VC++ MVP]" <>
Sat, 1 Nov 2008 08:29:45 -0700
Ira Baxter wrote:

"Nathan Mates" <> wrote in message

In article <er43wkuOJHA.4180@TK2MSFTNGP05.phx.gbl>,
Ira Baxter <> wrote:

Let calls the generated structs the DATABASE, since it is a funny
kind of precompiled database :-} Note that DATABASE is just a large
series of initailized structs with nothing obviuosly tying them
together except thier proximity in the source file.

   You're relying on undefined/undocumented behavior on the part of
the compiler. That's not a recipe for long-term success.

[Is there any hope of getting a Microsoft compiler person to
weigh in on this discussion?]

Ira -

While I agree that placement in memory of top-level objects is undefined,
it's surprising to me that it would change. You didn't mention if you've
compiled this code with VC7 or VC7.1, so it's unclear where the change

What compiler options are you using? I would expect this sort of change if
you're compiling with /GL, for example.

In any case, the trick that Igor provided should get you going.


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