Re: do allocators have to be stateless?

From:
"Jack Hanebach" <jhanebach@nospam.salient.com>
Newsgroups:
microsoft.public.vc.stl
Date:
Mon, 31 Jul 2006 10:58:20 -0700
Message-ID:
<#2CUprMtGHA.4956@TK2MSFTNGP02.phx.gbl>
Doug Harrison [MVP] wrote:

Sorry, I can't explain that. Can you verify it isn't being called?


OK, I did some checking and it is very strange indeed... :)

I attach the allocator code at the bottom. Just instantiating
std::set<int, std::less<int>, MyAlloc<int> > in main produces following
output:
default
copy
copy
copy
copy

and then an exception thrown from MYAlloc::allocate. debugger shows
values for max_size_ and cur_size_ as 0xcccccccc...

Code:

struct limit_reached: public std::runtime_error
{
    limit_reached(): std::runtime_error("set allocation limit reached"){}
};

template <class T>
class MyAlloc {
    friend class SetBitMap;
  public:
    typedef T value_type;
    typedef T* pointer;
    typedef const T* const_pointer;
    typedef T& reference;
    typedef const T& const_reference;
    typedef std::size_t size_type;
    typedef std::ptrdiff_t difference_type;

    template <class U>
    struct rebind {
        typedef MyAlloc<U> other;
    };

    pointer address (reference value) const {
        return &value;
    }
    const_pointer address (const_reference value) const {
        return &value;
    }

    MyAlloc() throw(): max_size_(1024), cur_size_(0) {
        std::cerr << "default" << std::endl;
    }
    MyAlloc(const MyAlloc & a) throw():
    max_size_(a.max_size_), cur_size_(a.cur_size_) {
        std::cerr << "copy" << std::endl;
    }
    MyAlloc & operator=(const MyAlloc & a)
    {
        if (&a != this)
        {
            max_size_ = a.max_size_;
            cur_size_ = a.cur_size_;
            std::cerr << "assign" << std::endl;
        }
        else
            std::cerr << "assign self" << std::endl;
        return *this;
    }
    template <class U>
      MyAlloc (const MyAlloc<U>&) throw() {
    }
    ~MyAlloc() throw() {
    }

    size_type max_size () const throw() {
        return max_size_;
    }

    pointer allocate (size_type num, const void* = 0) {
      if (cur_size_ + num > max_size_)
          throw limit_reached();
      pointer ptr = (pointer) malloc(num*sizeof(T));
      if (ptr == 0)
          throw std::bad_alloc();
      cur_size_ += num;
      return ptr;
    }

    void construct (pointer p, const T& value) {
        new((void*)p)T(value);
    }

    void destroy (pointer p) {
        p->~T();
    }

    void deallocate (pointer p, size_type num) {
        free (p);
        cur_size_ -=num;
    }
private:
    int max_size_;
    int cur_size_;
};

template <class T1, class T2>
bool operator== (const MyAlloc<T1>&,
                 const MyAlloc<T2>&) throw() {
    return true;
}
template <class T1, class T2>
bool operator!= (const MyAlloc<T1>&,
                 const MyAlloc<T2>&) throw() {
    return false;
}
 

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