Re: perfomance of clear vs swap

From:
wade@stoner.com
Newsgroups:
comp.lang.c++.moderated,comp.lang.c++
Date:
29 Nov 2006 11:39:31 -0500
Message-ID:
<1164808878.271502.79630@j44g2000cwa.googlegroups.com>
Krishanu Debnath wrote:

Hello,

I have a call to hash_map::clear() function which takes long time.

someClass::someFunction()
{

     // typedef hash_map<name_id, uint> Mp;
     // Mp p;
     // assuming proper namespace, hash function for name_id obj.

     p.clear();
}

Above p.clear() takes long time, profiling indicates 'number of bucket
of hash table is large'.

Now, just for sake of experiments, I replaced this 'clear' call with
swap. i.e.
[...]
Now runtime drops significantly, 10 fold less.

What's exactly cause this run time reduction?


Note that the in the Dinkum implementation (VC7.1, VC8) (if I am
reading it correctly), given a hash_map which currently has N elements,
but in the past had as many as M elements, the costs are

  Destructor: O(N) (assumes compiler is smart enough to destroy
vector<iterator> in O(1))

  clear(): O(M)

  while(p.begin() != p.end()) erase(p.begin()); O(M*N) (quadratic)

So if you have an implementation that uses the Dinkum layout, but
implements clear() with the loop shown above, the swap/destruct
strategy would be much faster than clear(). Even with the Dinkum
clear() code, swap/destruct is a bit faster if the map was previously
much larger than it currently is.

IIRC the SGI versions I've seen did not have this behavior.

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