Re: Vector Performance?

From:
"Daniel T." <daniel_t@earthlink.net>
Newsgroups:
comp.lang.c++
Date:
Thu, 03 Jun 2010 08:02:14 -0400
Message-ID:
<daniel_t-07028B.08021303062010@70-3-168-216.pools.spcsdns.net>
In article <hu6i5p$kvc$1@solani.org>, tni <tni@example.invalid> wrote:

On 6/2/2010 1:33 PM, Daniel T. wrote:

Immortal Nephi<Immortal_Nephi@hotmail.com> wrote:

Method 1:

    const int size = 256;
    vector< char> source, target;

    for( int index = 0; index< size; index++ )
        source.push_back( index );

    target = source;

Method 2:
    const int size = 256;
    char *source = new char[ size ];
    char *target = new char[ size ];

    for( int index = 0; index< size; index++ )
        source[ index ] = index;

    for( int index = 0; index< size; index++ )
        target[ index ] = source[ index ];

    delete [] target;
    delete [] source;

const int size = 256;
vector<char> source;
source.reserve(size);
for (int i = 0; i< size; ++i)
    source.push_back(i);
vector<char> target = source;

When compared to method 2, the above is just as fast, manages memory
just as well, requires fewer lines of code, and handles exceptions
better.


Bad advice, REALLY bad advice. Neither GCC nor Visual Studio can
properly optimize Method 1. There is going to be a call to push_back in
each iteration (not inlined, there is quite a bit of stuff in there).
This is a good way to decrease performance by a factor of 10 or more.


Oh please... If the OP even notices a difference in speed between the
three methods outlined, then none of them are appropriate and you know
it. Get off this micro-optimization, micro-speed increase hobby-horse
and you will be able to write better code.

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