Re: Iterator destructor problem

From:
 vivekian <viveklinux@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Wed, 20 Jun 2007 02:21:15 -0000
Message-ID:
<1182306075.664814.21050@c77g2000hse.googlegroups.com>
On Jun 19, 8:22 am, Obnoxious User <O...@127.0.0.1> wrote:

On Tue, 19 Jun 2007 12:34:31 +0000, vivekian wrote:

Hi,

I have this following class

[snip]

This is a snippet of code which uses this class :

        struct childInfo c ;
   c.relativeMeshId = atoi (meshId.substr(meshId.length(),1).c_str()) ;
   c.iChild = iNode ;
   (*pNode).second.children.push_back ((c)) ;


I'd guess you just cut this few lines out of a bigger context, since
neither 'iNode' nor 'pNode' are declared.

--
                                 Obnoxious User


This is the code :

#include <map>
#include <string>
#include <vector>
#include <cstdlib>
#include <iostream.h>
#include <algorithm>

class nodeInfo ;

class childInfo
{
public:
    int relativeMeshId ;
    std::map <const std::string, nodeInfo >::iterator iChild ;
    childInfo () {};
    childInfo ( const childInfo & c ) ;
    childInfo & operator= (const childInfo&) ;
};

class nodeInfo
{
public:
    std::string meshId ;
    std::vector<childInfo> children;
    nodeInfo () {};
    nodeInfo (const nodeInfo & n ) ;
    nodeInfo & operator= (const nodeInfo&) ;
};

class NodeManager
{
private:
    std::map <const std::string , struct nodeInfo > _nodeList;
public:
    NodeManager();
    virtual ~NodeManager();

    void addRoute (const std::string parentMacAddr,const std::string
                                 childMacAddr,const std::string meshId);
} ;

NodeManager::NodeManager()
{
}

NodeManager::~NodeManager()
{
}

childInfo::childInfo ( const childInfo & c )
{
    relativeMeshId = c.relativeMeshId ;
    iChild = c.iChild ;
}

childInfo & childInfo::operator= (const childInfo & c)
{
    if ( this != &c )
    {
        relativeMeshId = c.relativeMeshId ;
        iChild = c.iChild ;
    }
    return *this ;
}

nodeInfo::nodeInfo (const nodeInfo & n)
{
    meshId = n.meshId ;
    copy (n.children.begin(), n.children.end(), children.begin()) ;
}

nodeInfo & nodeInfo::operator= (const nodeInfo &n)
{
    if (this != &n)
    {
        meshId = n.meshId;
        copy (n.children.begin(), n.children.end(), children.begin()) ;
    }
    return *this ;
}

void NodeManager::addRoute(const std::string pMacAddr,const
std::string cMacAddr,const std::string meshId)
{
    std::map <const std::string , struct nodeInfo>::iterator iNode =
_nodeList.find (cMacAddr) ;
    if (iNode == _nodeList.end())
    {
        struct nodeInfo n;
        n.meshId = meshId ;
        _nodeList[cMacAddr] = n;
        cout << "\nAdding " << n.meshId ;
    }
    else
    {
        //delete previous lineage
        //deleteRoute ( iNode -> first , iNode -> second.meshId ) ;
        iNode -> second.meshId = meshId ;
    }

    std::map <const std::string , struct nodeInfo>::iterator pNode =
_nodeList.find (pMacAddr);
    if (pNode != _nodeList.end())
    {
        cout << "\nAdding link to Parent " << pMacAddr ;
        childInfo c ;
        c.relativeMeshId = atoi (meshId.substr(meshId.length(),1).c_str()) ;
        c.iChild = iNode ;
        (*pNode).second.children.push_back ((c)) ;
    }
}

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