Re: how to inject some code inside function.
On Feb 16, 2:08 am, german diago <germandi...@gmail.com> wrote:
What I'm looking
for (if it's possible),
is a way to avoid this:
void operator()(value v1, ...)
if (v1.get_type() == "int")
dosomething<int>(f)
else if...
}
I'm doing this because I want to do argument marshalling. For basic
types, this is not a problem.
The problem is that I want to register new types at runtime, and I'd
like them to be marshalled too.
I mean, using function call operator with this prototype:
void operator()(value v1, value v2, value v3);
Where value holds any registered type in my type system,
I want to be able to add new types at runtime, for use with this kind
of function. And to use it, I must
do argument marshalling inside the function. Anyone knows how to do
this? It's being quite difficult for me.
With a map.
typedef std::map<std::string, boost::function<void()> > DispatchMap;
DispatchMap dispatchMap;
// fill the map as necessary
void operator()(value v1)
{
DispatchMap::iterator f = dispatchMap.find(v1.get_type());
if (f != dispatchMap.end())
f(v1);
}
Yechezkel Mett
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