Re: Implementing overloaded operator new/delete
On Sep 23, 7:30 pm, Tristan Wibberley <maihem-...@maihem.org> wrote:
I've got implementing overloaded operator new and delete pretty much
down. Just got to meet the alignment requirements of the class on which
the operator is overloaded.
But how does one implement operator new/delete I can't see a way to
indicate, on delete, how many objects must be destroyed (or how big
the space is) - alternatively I can't figure out what are the alignment
requirements so that the implementation, after calling my new, can
fill in its own size record.
I'm not sure I understand. The usual implementation of
new/delete is just:
operator new( size_t n )
return operator new( n ) ;
operator delete( void* p )
operator delete( p ) ;
The operator delete function doesn't need to know how many
objects are involved.
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