Re: Providing a no-overhead way for a contained class to access its container?

"Peter Olcott" <>
Wed, 18 Jun 2008 21:40:34 -0500
"Thomas J. Gritzan" <> wrote in
message news:g3bvrg$qn9$

PeteOlcott schrieb:

Here is what I mean. For this specific use it is about
the highest
performance (space and time) possible. A Large number of
elements can be read in and written to disk as a single
block read or
block write. Also all of the extra memory allocation
overhead that
would normally be associated with the individual
Contained elements
has been reduced to making two large allocations.

#define uint8 unsigned char
#define uint32 unsigned int

typedef unsigned char uint8;
typedef unsigned int uint32;

ContainedClass {
  uint32 Offset;
  bool operator<(const ContainedClass& CC);

ContainerClass {
   uint32 Length; // All ContainedClass elements are the
same Length
   std::vector<uint8> Bytes;
   std::vector<ContainedClass> Contained;
   uint8& operator[](uint32 N){ return Bytes[N]; };
   void sort(){ std::sort(Contained.begin(),
Contained.end()) };
} Container;

This code doesn't compile, but assuming a working version
of this code, you could use std::sort with a functor with
a pointer to its contained class (untested! code):

struct ContainedLess
   ContainedLess(const ContainerClass* container_) :
container(container_) {}

   bool operator()(const ContainedClass& c1, const
ContainedClass& c2) const
      // compare c1 and c2, use member 'container'
      // to access container class
      const uint8* p1 = &container->Bytes[c1.Offset];
const uint8* p2 = &container->Bytes[c2.Offset]; const
uint8* end = p1 + container->Length;
      for (; p1 != end; ++p1, ++p2)
         // ...

   const ContainerClass* container;

void ContainerClass::sort()
   std::sort(Contained.begin(), Contained.end(),

It also would be a good idea to make some members of the
classes private.

That would be the first attempt at actually answering my
original question. I was guessing that the answer might have
something to do with functors. The solution does look pretty
clean, far cleaner than the solution that I derived.

My only question would be whether or not it avoided the
overhead of initializing the pointer to the container upon
every comparison. I would estimate that you would already
know this answer, knowing more clearly the underlying
semantics of the syntax that you specified.

bool ContainedClass::operator<(const ContainedClass& CC)
  uint32 Last = this->Offset + Container.Length;
  for (int N = this->Offset, M = CC.Offset; N < Last;
N++, M++)
    if (Container[N] < Container[M])
      return true;
    else if (Container[N] > Container[M])
      return false;
return false; // They must be Equal, thus Not(LessThan)


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