Re: Improving a tutorial on the Visitor pattern

From:
Paul <pepstein5@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Sat, 8 Nov 2014 01:06:12 -0800 (PST)
Message-ID:
<f590ae82-1a0d-4478-abe7-9fd75ceadb2f@googlegroups.com>
On Saturday, November 8, 2014 2:52:00 AM UTC, =D6=F6 Tiib wrote:

On Friday, November 7, 2014 11:14:04 PM UTC, Paul wrote:

A website promoting a book on design patterns has the code
below. Presumably the virtual destructor has been incorrectly
omitted, but that might be forgiven because it's not really
relevant to the main point.

 
Looking at 'main' the code has chosen to leak memory instead
of messing with destructors anyway. I would avoid reading
that site.
 

However, I am concerned about the code duplication here --
the line v.visit(this) is just repeated verbatim regardless
of what member of the Element hierarchy v represents.

 
Such double dispatch is needed for to ensure that correct
overload from visitor is selected by compiler. There are
no "multimethods" in C++ and so such duplicated one-liner
functions are necessary evil for to achieve it.
 

This doesn't strike me as good design.

 
Visitor pattern can be quite useful when the things
what visitors visit do not belong to same inheritance
hierarhy and they form far more complex object graph
in running program than raw array of 3.
 

Any ideas of how to resolve this? (Feel free to suggest
ideas that break the Visitor pattern).

 
The first alternative is to have all classes visited
in same inheritance hierarchy (in example they already are,
but in real application that may be quite expensive goal)
and then have virtual member functions like 'up' and 'down'
in all of them.
 
The second alternative means manually made polymorphism
from outside and that involves switch-cases on 'typeid'
(or self-made "kind") or if-else-if chains on
'dynamic_cast' and that will be very terrible code in
long run. If you see such thing somewhere then better
refactor it into virtual functions or visitor pattern.
 
Given example is too abstract, useless and meaningless
so it all is just pointless bloat, not worth resolving:
 
    #include <iostream>
    int main()
    {
        std::cout << "do Up on This\n"
                     "do Up on That\n"
                     "do Up on TheOther\n"
                     "do Down on This\n"
                     "do Down on That\n"
                     "do Down on TheOther\n";
    }
 
Same effect, 10 times shorter and no memory leaks.


Thanks a lot for your reply. I've never seen a visitor example where the t=
hings that visitors visit are not part of the same hierarchy but I see that=
 the basic pattern that when you accept a visitor, you ask the visitor to v=
isit, does not depend on the visited things being in the same hierarchy.

The code on the website is even worse than you think. The original version=
 (before I corrected it in the posting) has a for(i = 0; ...) loop ins=
tead of for(int i = 0; ...) and therefore doesn't compile.

Another visitor illustration that is prominent on google searches is http:/=
/alumni.cs.ucr.edu/~lgao/teaching/visitor.html

This does not leak memory and does use a virtual destructor. I would hope =
that this second example is ok but I haven't had a chance to run it yet. I=
'd be interested to hear opinions on this second example.

If the second example handles the topic well, perhaps a good tip is that it=
's a good idea to look at univ or college websites because the author is li=
kely to have received extensive feedback from students. I would guess that=
 students are far more likely to correct errors than readers of books.

I'm about to read the Gang-of-four book on design patterns to learn about d=
esign patterns in c++. If anyone wants to tell me: "No, read ... instead"=
 then I'm all ears.

Paul

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