Re: Override public virtual Functions with private Functions?

From:
"Daniel T." <daniel_t@earthlink.net>
Newsgroups:
comp.lang.c++
Date:
Mon, 26 May 2008 09:35:36 -0400
Message-ID:
<daniel_t-AB169A.09353626052008@earthlink.vsrv-sjc.supernews.net>
Chris Gordon-Smith <use.address@my.homepage> wrote:

I have a base class called Action_Request, and a set of classes
corresponding to different kinds of Action_Request, each of which inherits
from Action_Request. Eg:-

class Add_Molecule_Req: public Action_Request{
// ......
};

I manipulate the various derived classes polymorphically through
Action_Requests's public interface, using its virtual functions.
Currently the overriding functions in the derived classes (including the
destructor, which overrides Action_Request's virtual destructor), are
declared public.

My program compiles if I make them private, and doing this would seem to
have the advantage that these functions must then always be invoked
polymorphically through Action_Request's public interface, which is what I
want.

My questions are:-

i) Is overriding public virtual functions with private functions good
practice?
ii) Are there any disadvantages?


I tend to follow the guideline, "make it private if you can, public if
you must." I consider such code "good practice".

The only disadvantage is that someone with a object of some
ActionRequest sub-class will have to up-cast the object.

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