bench: binary trees

From:
Melzzzzz <mel@zzzzz.com>
Newsgroups:
comp.lang.c++
Date:
Sun, 29 Jul 2012 01:20:04 +0200
Message-ID:
<jv1s35$bff$1@news.albasani.net>
I have played a little tree with benchmark from computer language game
site:
http://shootout.alioth.debian.org/u64q/performance.php?test=binarytrees

Interested in gc vs manual I have been very surprised with Java
performance ;)
Seems that Java gc is blazingly fast in comparison with standard
new/delete.
I think this is because gc deallocates in chunks rather piece by
piece, perhaps allocates from pool. Also there are no destructors
calls.
fastest C++ program on this site uses boost pool which calls
destructors and can deallocate, therefore, is slower then C variant
which uses apache's pool, which just deallocate.

So I have coded simple custom pool that does not keeps track of
allocated objects and doesn't call destructors and result is
that it is slightly faster than C ;)

What is clear is that Java garbage collector cannot be bitten
in this case if manual deletion of objects is required.
(as seen here)
http://shootout.alioth.debian.org/u64/performance.php?test=binarytrees

Timings for cpp with my custom alloc
bmaxa@maxa:~/shootout/trees$ time ./binarytreescpp 20
stretch tree of depth 21 check: -1
2097152 trees of depth 4 check: -2097152
524288 trees of depth 6 check: -524288
131072 trees of depth 8 check: -131072
32768 trees of depth 10 check: -32768
8192 trees of depth 12 check: -8192
2048 trees of depth 14 check: -2048
512 trees of depth 16 check: -512
128 trees of depth 18 check: -128
32 trees of depth 20 check: -32
long lived tree of depth 20 check: -1

real 0m4.188s
user 0m7.036s
sys 0m0.112s
bmaxa@maxa:~/shootout/trees$ time taskset -c 0 ./binarytreescpp 20
stretch tree of depth 21 check: -1
2097152 trees of depth 4 check: -2097152
524288 trees of depth 6 check: -524288
131072 trees of depth 8 check: -131072
32768 trees of depth 10 check: -32768
8192 trees of depth 12 check: -8192
2048 trees of depth 14 check: -2048
512 trees of depth 16 check: -512
128 trees of depth 18 check: -128
32 trees of depth 20 check: -32
long lived tree of depth 20 check: -1

real 0m7.077s
user 0m6.976s
sys 0m0.084s

Timings for C with apache pool:
bmaxa@maxa:~/shootout/trees$ time ./binarytreesc 20
stretch tree of depth 21 check: -1
2097152 trees of depth 4 check: -2097152
524288 trees of depth 6 check: -524288
131072 trees of depth 8 check: -131072
32768 trees of depth 10 check: -32768
8192 trees of depth 12 check: -8192
2048 trees of depth 14 check: -2048
512 trees of depth 16 check: -512
128 trees of depth 18 check: -128
32 trees of depth 20 check: -32
long lived tree of depth 20 check: -1

real 0m4.625s
user 0m8.085s
sys 0m0.140s
bmaxa@maxa:~/shootout/trees$ time taskset -c 0 ./binarytreesc 20
stretch tree of depth 21 check: -1
2097152 trees of depth 4 check: -2097152
524288 trees of depth 6 check: -524288
131072 trees of depth 8 check: -131072
32768 trees of depth 10 check: -32768
8192 trees of depth 12 check: -8192
2048 trees of depth 14 check: -2048
512 trees of depth 16 check: -512
128 trees of depth 18 check: -128
32 trees of depth 20 check: -32
long lived tree of depth 20 check: -1

real 0m8.009s
user 0m7.888s
sys 0m0.116s

code follows if someone is interested:
/* The Computer Language Benchmarks Game
 * http://shootout.alioth.debian.org/
 *
 * contributed by Jon Harrop
 * modified by Alex Mizrahi
 * modified by Andreas Sch=C3=A4fer
 * very minor omp tweak by The Anh Tran
 * custom pool Branimir Maksimovic
 */

#include <iostream>
#include <stdlib.h>
#include <stdio.h>
#include <vector>
#include <new>
#include <pthread.h>
#include <boost/pool/object_pool.hpp>

const size_t LINE_SIZE = 64;

template <class T>
class Pool{
static const unsigned NELEM = 10000*sizeof(T);
public:
    Pool()
    : pos_(0)
    {
        pool_.push_back(alloc());
    }
    Pool(const Pool&)=delete;
    Pool& operator=(const Pool&)=delete;
    ~Pool()
    {
        for(auto i : pool_)
        {
            free(i);
        }
    }
    template <class ...T1>
    T* allocate(T1... args)
    {
        if(NELEM <= pos_)
        {
            pool_.push_back(alloc());
            pos_=0;
        }
        void* p = &pool_.back()[pos_];
        pos_+=sizeof(T);
        return new(p)T(args...);
    }
private:
    static char* alloc()
    {
        Inner* next = (Inner*)pthread_getspecific(k.key);
        if(next == nullptr)
        {
            next = (Inner*)::operator new(NELEM);
            next->next = nullptr;
        }
        char* p = (char*)next;
        next = next->next;
        pthread_setspecific(k.key,next);
        return p;
    }
    static void free(void* p)
    {
        Inner* next = (Inner*)pthread_getspecific(k.key);
        Inner* tmp = (Inner*)p;
        tmp->next = next;
        next = tmp;
        pthread_setspecific(k.key,next);
    }
    std::vector<char*> pool_;
    unsigned pos_;
    struct Inner{
    Inner* next;
    };
    static struct Key{
    Key()
    {
        pthread_key_create(&key,destroy);
    }
    ~Key()
    {
        pthread_key_delete(key);
    }
    static void destroy(void* p)
    {
        Inner* next = (Inner*)p;
        while(next)
        {
            Inner* tmp = next->next;
            ::operator delete(next);
            next = tmp;
        }
    }
    pthread_key_t key;
    }k;
};

template <class T>
typename Pool<T>::Key Pool<T>::k;

struct Node
{
    Node *l, *r;
    int i;
    
    Node(int i2) :l(0),r(0), i(i2)
    {}
    Node(Node *l2, int i2, Node *r2) : l(l2), r(r2), i(i2)
    {}
    Node(const Node&)=delete;
    Node& operator=(const Node&)=delete;
    int check() const
    {
        if (l)
            return l->check() + i - r->check();
        else return i;
    }
};

typedef boost::object_pool<Node> NodePool;

Node *make(int i, int d, Pool<Node>& p)
{
    if (d > 0)
        return p.allocate( make(2*i-1, d-1,p),
         i,
         make(2*i, d-1,p));
    return p.allocate(i);
}

Node *make(int i, int d, NodePool& p)
{
    if (d > 0)
        return p.construct( make(2*i-1, d-1,p),
         i,
         make(2*i, d-1,p));
    return p.construct(i);
}

int main(int argc, char *argv[])
{
    int min_depth = 4;
    int max_depth = std::max(min_depth+2,
                             (argc == 2 ? atoi(argv[1]) : 10));
    int stretch_depth = max_depth+1;

    // Alloc then dealloc stretchdepth tree
    {
        Pool<Node> c_pool;
        //NodePool c_pool;
        Node* c (make(0, stretch_depth,c_pool));
        std::cout << "stretch tree of depth " << stretch_depth << "\t "
                  << "check: " << c->check() << '\n';
    }

    Pool<Node> long_lived_tree_pool;
    //NodePool long_lived_tree_pool;
    Node* long_lived_tree(make(0, max_depth,long_lived_tree_pool));

    char *outputstr = (char*)malloc(LINE_SIZE * (max_depth +1) * sizeof(c=
har));
    
    #pragma omp parallel for
    for (int d = min_depth; d <= max_depth; d += 2)
    {
        int iterations = 1 << (max_depth - d + min_depth);
        int c = 0;

        for (int i = 1; i <= iterations; ++i)
        {
            Pool<Node> pool;
            //NodePool pool;
            Node *a(make(i, d,pool)), *b(make(-i, d,pool));
            c += a->check() + b->check();
        }

        sprintf(outputstr + LINE_SIZE * d, "%d\t trees of depth %d\t check: %d\n"=
, (2 * iterations), d, c);
    }

    for (int d = min_depth; d <= max_depth; d += 2)
        printf("%s", outputstr + (d * LINE_SIZE) );
    free(outputstr);

    std::cout << "long lived tree of depth " << max_depth << "\t "
              << "check: " << (long_lived_tree->check()) << '\n';

    return 0;
}

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