Re: question re. usage of "static" within static member functions of a class

From:
"Chris M. Thomasson" <no@spam.invalid>
Newsgroups:
comp.lang.c++
Date:
Thu, 10 Sep 2009 11:43:05 -0700
Message-ID:
<h8bh9n$2t4p$1@news.ett.com.ua>
"Joshua Maurice" <joshuamaurice@gmail.com> wrote in message
news:11bae170-d413-482a-8dff-6a90e4464046@s21g2000prm.googlegroups.com...
[...]

PPS: All windows standard mutexes have runtime init, so you cannot do
either of these approaches without significant modifications, or
without rolling your own mutex built on some of the atomic primitives
like test and swap. See:
http://www.ddj.com/cpp/199203083?pgno=7
for a good discussion on how to do this.

Alternatively, use a namespace scope variable to force construction
before main (or before dlopen returns for static init of a dll) to
"guarantee" correctness as demonstrated in countless posts in this
thread.


Windows has everything one needs in order to create a 100% correct DCL
pattern. The following code will work with Windows, modulo bugs of course
because I just hacked it together:
______________________________________________________________________
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <sstream>
#include <cassert>
#include <exception>
#include <cstdio>

class win_dcl_mutex
{
    HANDLE m_mutex;

private:
    static std::string prv_get_name()
    {
        std::ostringstream name;

        name << "DCL_MUTEX_" << GetCurrentProcessId();

        return name.str();
    }

public:
    win_dcl_mutex() throw()
    : m_mutex(CreateMutex(NULL, TRUE, prv_get_name().c_str()))
    {
        if (! m_mutex)
        {
            assert(m_mutex);
            std::unexpected();
        }

        else if (GetLastError() == ERROR_ALREADY_EXISTS)
        {
            if (WaitForSingleObject(m_mutex, INFINITE) !=
                    WAIT_OBJECT_0)
            {
                assert(m_mutex);
                CloseHandle(m_mutex);
                std::unexpected();
            }
        }
    }

    ~win_dcl_mutex() throw()
    {
        if (! ReleaseMutex(m_mutex))
        {
            assert(m_mutex);
            CloseHandle(m_mutex);
            std::unexpected();
        }

        if (! CloseHandle(m_mutex))
        {
            assert(m_mutex);
            std::unexpected();
        }
    }
};

template<typename T, unsigned T_id = 0>
class win_non_destroying_singleton
{
    static T* prv_load(T* volatile* pptr)
    {
        T* ptr1 = *pptr;

        if (! ptr1)
        {
            ptr1 = (T*)InterlockedCompareExchangePointer(
                        (void* volatile*)pptr, NULL, NULL);
        }

        if (ptr1)
        {
            // does `InterlockedCompareExchange()' peform a
            // membar on failure? here is a funny work-around:

            T* ptr2 = (T*)InterlockedExchangePointer(
                            (void* volatile*)pptr, ptr1);

            if (ptr1 != ptr2)
            {
                assert(ptr1 == ptr2);
                std::unexpected();
            }
        }

        return ptr1;
    }

    static T* prv_store(T* volatile* pptr, T* ptr1)
    {
        assert(ptr1);

        T* ptr2 = (T*)InterlockedExchangePointer(
                        (void* volatile*)pptr, ptr1);

        if (ptr2)
        {
            assert(! ptr2);
            std::unexpected();
        }

        return ptr1;
    }

public:
    static T& instance()
    {
        static T* g_instance = NULL;

        T* local = prv_load(&g_instance);

        if (! local)
        {
            win_dcl_mutex lock;

            if (! (local = g_instance))
            {
                local = prv_store(&g_instance, new T());
            }
        }

        return *local;
    }
};

int
main()
{
    {
        int& x1 = win_non_destroying_singleton<int>::instance();
        int& x2 = win_non_destroying_singleton<int>::instance();
    }

    return 0;
}

______________________________________________________________________

BTW, I had to code the `win_non_destroying_singleton<T>::prv_load()'
function that way because Microsoft does not document whether or not
`InterlockedCompareExchange()' performs a memory barrier on the failure
case. If it did, then it could simply look like this:
______________________________________________________________________
static T* prv_load(T* volatile* pptr)
{
    return (T*)InterlockedCompareExchangePointer(
                (void* volatile*)pptr, NULL, NULL);
}
______________________________________________________________________

Also, if you are using a recent version of MSVC (e.g., I think it's 8 or
higher), then the class can look like:
______________________________________________________________________
template<typename T, unsigned T_id = 0>
struct win_non_destroying_singleton
{
    static T& instance()
    {
        static T* volatile g_instance = NULL;

        T* local = g_instance;

        if (! local)
        {
            win_dcl_mutex lock;

            if (! (local = g_instance))
            {
                local = g_instance = new T();
            }
        }

        return *local;
    }
};
______________________________________________________________________

This is because those versions of MSVC have acquire/release semantics for
loading/storing from/to volatile variables on certain platforms (e.g.,
PowerPC)...

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