Re: curiosity singleton pattern?
* Chris Forone:
cant understand the following:
Scene* Scene::sole(0); // in Scene.cpp
class Scene // singleton in Scene.h
static Scene* Get()
//return sole ? sole : new (std::nothrow) Scene;
return sole; // for testing purposes only
int Print(void) // normaly only with valid objects?!
return reinterpret_cast<unsigned int>(sole);
// other values also possible (return 10;)
static Scene* sole;
std::cout << Scene::Get() << std::endl;
std::cout << Scene::Get()->Print() << std::endl;
What else did you expect, and why?
Have you tried, like, removing the out-commenting in Scene::Get?
A: Because it messes up the order in which people normally read text.
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