Re: curiosity singleton pattern?

"Alf P. Steinbach" <>
Wed, 01 Aug 2007 11:15:06 +0200
* Chris Forone:

hello group,

cant understand the following:

Scene* Scene::sole(0); // in Scene.cpp

class Scene // singleton in Scene.h
    static Scene* Get()
      //return sole ? sole : new (std::nothrow) Scene;
      return sole; // for testing purposes only

    int Print(void) // normaly only with valid objects?!
      return reinterpret_cast<unsigned int>(sole);
      // other values also possible (return 10;)


    static Scene* sole;

int main(void)
  std::cout << Scene::Get() << std::endl;
  std::cout << Scene::Get()->Print() << std::endl;



What else did you expect, and why?

Have you tried, like, removing the out-commenting in Scene::Get?

A: Because it messes up the order in which people normally read text.
Q: Why is it such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?

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