Re: template alike approach for floating point

From:
"Victor Bazarov" <v.Abazarov@comAcast.net>
Newsgroups:
comp.lang.c++
Date:
Wed, 29 Aug 2007 09:58:04 -0400
Message-ID:
<fb3u1c$g1d$1@news.datemas.de>
mathieu wrote:

Hello,

 I am trying to work around the issue with floating point as template
parameter. Basically all I want is be able to take advantage of the
compile time optimization. For instance how would one write something
like this with a single class declaration:

struct s_05
{
 static const double TF = 0.5;
 bool f(double v) { return v > TF; }
};

struct s_06
{
 static const double TF = 0.6;
 bool f(double v) { return v > TF; }
};
... and so on and so forth


You need to find a way (or ways) to express your constants without
simply specifying them. For example, if your constants can be
expressed as rationals, then you could define your 'TF' in terms
of integrals:

    template<int over, unsigned under>
    struct s_
    {
        static const double TF;
        bool f(double v) { return v > TF; }
    };

    template<int over, unsigned under>
    const double s_<over,under>::TF = double(over)/double(under);

    typedef s_<5,10> s_05;
    typedef s_<6,10> s_06;

    int main() {
        s_05 s1;
        s_06 s2;

        return s1.f(0.55) && s2.f(0.75);
    }

V
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