Re: vtbl inheritance

From:
James Kanze <james.kanze@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Mon, 31 Jan 2011 04:33:26 -0800 (PST)
Message-ID:
<ad67c782-48f9-48db-a1c0-579c94856b2d@d17g2000vbn.googlegroups.com>
On Jan 31, 7:51 am, Goran <goran.pu...@gmail.com> wrote:

On Jan 30, 5:14 pm, "Serve Laurijssen" <spamj...@stnyy.rrr.com> wrote:

Consider this code:

class RefCounted {
private: long m_nRefCount;

public: virtual ~RefCounted();
};

struct Header {
  short us;
  int i1;
  int i2;
};

struct UnitHeader: public Header {
  BYTE filler[sizeof(ULONG) - (sizeof(UnitHeader) & (sizeof(ULONG) - 1))];
};

class CHeader : public UnitHeader, public RefCounted {
};

RefCounted has a virtual destructor, UnitHeader and Header are POD structs.

CHeader inherits from UnitHeader and RefCounted.

Now consider this:

void CHeader::MakeDummy() {
memset((UnitHeader*)this, 0, sizeof(UnitHeader));}

The 'this' pointer in CHeader is casted to UnitHeader struct
and that memory area set to zero. But since the class
inherits from a class with a virtual destructor Im not sure
this works.


I, too, think this should work.


It's certainly not guaranteed.

How does MSVC(2005) handle the Vtbl when inheriting from a
class with a vtbl?


Don't know about 2005 specifically, but 98, 2003 and 2008 do this:

class WithoutVtbl
m1
m2
...
mx

class WithVtbl
vtbl
m1
m2
...
mx

class WithoutWithVtbl : public WithoutVtbl, public WithVtbl
WithoutVtbl::m1
...
WithVtbl::vtbl
WithVtbl::m1
...


Where does it put the second vptr?

In fact, that's not what VC++ 2005 nor g++ do. Interestingly
enough, they both systematically place base classes without
virtual functions *after* those with, in order to be able to get
by with only one vptr. (This has a second effect as well: the
memset trick will never cause a problem if the class which is
doing it happens to be the last one in the order the compiler
lays them out.

    [...]

That said... What you actually seem to want is a POD (Header), then a
derived POD from it (UnitHeader), then your actual object, and you
want 0-initialization of PODs. If so, you might want to try this
(discalimer: compiled with head-compiler 0.0.1 and tested with head-
test-suite 0.0.1):

UnitHeader zeroFilled();

In CHeader, you might have

CHeader::CHeader()
{
  static_cast<UnitHeader&>(*this) = UnitHeader();
}


Just:
    CHeader::CHeader()
        : UnitHeader()
    {
    }
should do the trick.

--
James Kanze

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