Re: C++ threading could be so simple...

"Thiago A." <>
Mon, 11 Jan 2010 16:07:51 CST
Hi Kian,
I agree with you.
I use to use queue of messages pretty similar of this pattern you have
written here.
One difference is that I decided to hide the message concept then I
have something like this:

//to post messages..
MessageQueue<ClassX> queue;
queue.Post(&X::Func, 10.0);

//to dispatch messages
queue.Delivery(x); // x.Func(10.0) is called

I also did some optimizations inside the queue like to recycle the
memory of dispatched messages.

On Jan 10, 7:15 am, Kian Karas <> wrote:

I will appreciate some feedback on these thoughts:

Threads with undeterministic communication (semi-random input/output)
are usually (and best) implemented with some kind of message loop.
However, this gives the headache of having to maintain a switch that,
based on a message ID, cast's the generic base class to a concrete
message. It also means that you have to define the messages and give
them members to convey the needed information.
This is usually quite trivial: To keep the switch as small as
possibly, you would probably use the message ID to cast the message,
extract the members and call a function that handles that specific
message (passing it the members of the message).
This means that you could might as well send the receiving thread a
functor. The receiving thread should simply expose an interface (e.g.
a few functions - possibly members of an abstract class). The calling
thread could then send a functor (in a generic message with a 'virtual
void dispatch()' function) that have the address of the function (and
its arguments) to be executed in the context of the receiving thread:

int foo(int); // Event to trigger in thread B

class MessageBase { public: virtual void dispatch() = 0; };

template</* ... */>
class Message : public MessageBase { /* ... */ };

template</* ... */>
MessageBase* make_message(/* ... */);

void thread_a() {
   // ...
   thread_b_queue.push_back(make_message(&foo, 42));
   // ...


void thread_b() {
   while (true) {
     MessageBase* msg = thread_b_queue.get(); // Blocking call
     msg->dispatch(); // Thread 'b' executes the call to 'foo(42)'
     delete msg;


Using futures/promises, it will even be possible for thread_a() to get
the value returned from the call to 'foo()'. The promise shall simply
be passed to the Message object.

You can find a working example (sorry but there is not a Makefile)

The 'library' is stored as a project on Savannah:

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