why does this only except font the second time
Hi all,
I was wondering why this code makes me pick the font twice? I pick a
font, click ok, and the dialog box pops up again, pick a font, click
ok, and then it excepts it.
I commented out the original line an replace it with...
GraphicsEnvironment environment =
GraphicsEnvironment.getLocalGraphicsEnvironment();
String fontNames[] = environment.getAvailableFontFamilyNames();
Object selection = JOptionPane.showInputDialog(
null,
"Choose one", "Input",
JOptionPane.PLAIN_MESSAGE,
null, fontNames, fontNames[0]);
Font f = new Font((String) selection, Font.BOLD, 36);
g2.setFont(f);
Thanks
Praxis
Complete code below
package v1ch7.FontTest;
/**
@version 1.32 2004-05-03
@author Cay Horstmann
*/
import java.awt.*;
import java.awt.font.*;
import java.awt.geom.*;
import javax.swing.*;
public class FontTest
{
public static void main(String[] args)
{
FontFrame frame = new FontFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
}
/**
A frame with a text message panel
*/
class FontFrame extends JFrame
{
public FontFrame()
{
setTitle("FontTest");
setSize(DEFAULT_WIDTH, DEFAULT_HEIGHT);
// add panel to frame
FontPanel panel = new FontPanel();
add(panel);
}
public static final int DEFAULT_WIDTH = 300;
public static final int DEFAULT_HEIGHT = 200;
}
/**
A panel that shows a centered message in a box.
*/
class FontPanel extends JPanel
{
public void paintComponent(Graphics g)
{
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
String message = "Hello, World!";
// Added dialog section below
//Font f = new Font("Ringbearer", Font.BOLD, 36);
GraphicsEnvironment environment =
GraphicsEnvironment.getLocalGraphicsEnvironment();
String fontNames[] = environment.getAvailableFontFamilyNames();
Object selection = JOptionPane.showInputDialog(
null,
"Choose one", "Input",
JOptionPane.PLAIN_MESSAGE,
null, fontNames, fontNames[0]);
Font f = new Font((String) selection, Font.BOLD, 36);
g2.setFont(f);
// measure the size of the message
FontRenderContext context = g2.getFontRenderContext();
Rectangle2D bounds = f.getStringBounds(message, context);
// set (x,y) = top left corner of text
double x = (getWidth() - bounds.getWidth()) / 2;
double y = (getHeight() - bounds.getHeight()) / 2;
// add ascent to y to reach the baseline
double ascent = -bounds.getY();
double baseY = y + ascent;
// draw the message
g2.drawString(message, (int) x, (int) baseY);
g2.setPaint(Color.GRAY);
// draw the baseline
g2.draw(new Line2D.Double(x, baseY, x + bounds.getWidth(),
baseY));
// draw the enclosing rectangle
Rectangle2D rect = new Rectangle2D.Double(x, y,
bounds.getWidth(), bounds.getHeight());
g2.draw(rect);
}
}