Re: what's the story about acm library

From: (Stefan Ram)
5 Jul 2013 13:09:23 GMT
Henry Huang <> writes:

course from stanford university on itunes u.

  Some weeks ago, I also posted these comments here:

Message-ID: <>

  I decided to watch lecture videos from the Stanford
  University about ?programming methodology?, which actually
  teach Java.

  I was somewhat surprised that the lectures of the renowned
  Stanford university do not have such a high overall
  quality at all.

  For example, the lecturer (
  r*n_S*h*mi, where *=a) wrote on the blackboard

      ?off by one error?,

  but what he meant clearly was an

      ?off-by-one error?.

  . Regarding Java, he explained the import statement as if
  this was required to make a class ?available?, while it does
  nothing more than to provide a simple name for a class
  instead of its fully qualified name. (To make a class
  available, the ?-cp? option of java(c) is used.)

  He also explained that Java programs were linked by creating
  a JAR archive for them. (While in fact the creation of a JAR
  archive is not necessary and the linking [that is, replacing
  symbolic references by their referents] takes place when the
  classes are loaded by the JVM, independently of whether they
  come from class files or JAR files.)

  But I have watched only the first lectures so far.

Message-ID: <>

  I just watched another lecture and noticed the following:

  He said something to the effect that the type ?int? was there
  to store an int value. I would say that an int /variable/ is
  there to store a value, while the /type/ int can also be the
  type of an expression (like ?2?) that is not necessarily
  stored anywhere at run-time.

  He said that a variable had a name. This is not always true
  in Java (he referred to Java, since he is exclusively using
  Java). In Java there also are anonymous variables, like the
  variables of an array.

  He said that the remainder operator ?%? can only be applied
  to integers. This also is not true in Java IIRC.

Message-ID: <>

Sven K?hler <> writes:

To be honest, the notion "anonymous vairable" is really not necessary to
understand how arrays work - and to be honest, your posting is the first
time I read that term.

  The JLS, while being technical, actually sometimes is quite
  easy to read:

  One can open the table of contents, spot chapter ?10. Arrays?,
  and immediately read near the very beginning of that chapter:

      ?An array object contains a number of variables.? (JLS7 10)

      ?The variables contained in an array have no names? (JLS7 10)

  The expression ?new int[ 3 ]? has as its value an array of three
  variables, but neither this object nor those variables have
  a name.

I know that you are particular precise about thing, but I'm pretty sure,
he will teach that arrays have elements.

      ?These variables are called the components of the array.? (JLS7 10)

Message-ID: <>

  Well, I hope you are not annoyed yet. But I just spotted the
  first major software-methodology error! He explained the
  scope of a variable as the lifetime of the variable. It was
  even displayed as text: ?Scope: lifetime of variable?. This
  really hurts!

  For those of you, who have not yet learned the distinction
  (untested code ahead), after:

class Object
{ /* begin of scope of i */
  final int i; public Object( final int i ){ this.i = i; }
  /* end of scope of i */ }

  and then in ?main?:

{ { final Object o = new Object( 4 );
    java.lang.System.out.println( o ); }

  { final Object o = new Object( 7 );
    java.lang.System.out.println( o ); }}

  , after execution, there were two instances of ?i? (with
  values 4 and 7) that had the same scope (as identifiers),
  but different lifetimes (as variables), and two instances of
  ?o? which indeed have different scopes (as identifiers).

  A scope is a region of the source text. Identifiers
  have a scope.

  A lifetime is a period of time during the execution
  of a program. Variables and objects have lifetimes.

  This has no special relation with Java, this is
  software engineering (or ?programming methodology?).

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