Re: Graphics2D question

From:
"Peter Duniho" <NpOeStPeAdM@nnowslpianmk.com>
Newsgroups:
comp.lang.java.programmer
Date:
Fri, 14 Mar 2008 11:06:27 -0700
Message-ID:
<op.t70pw2nc8jd0ej@petes-computer.local>
On Fri, 14 Mar 2008 09:49:12 -0700, RichT <someone@somewhere.org> wrote:=

[...]
Yes sorry again I really didn't give it a thought at the time, what =

Knute suggested has been extremely helpful and gives me part of my =

answer, and that is that as long as I have a reference to the graphic =

of =

the component I can draw to this and send a repaint call to the =

component after?


The way I read the above: you've got a GUI component that only redraws =

itself using a referenced "graphic" (there's no such thing as a "graphic=
" =

in Java...do you mean an instance of Image, such as BufferedImage?), whi=
le =

some other code draws into the "graphic" and then tells the component th=
at =

the "graphic" has changed.

Is that a correct understanding of what you wrote? If so, then that see=
ms =

fine to me.

Any particular reason for extending JPanel? Does your custom compone=

nt =

actually need to act as a simple container for other components? If =

 =

not, perhaps you should simply be extending JComponent.


No particular reason, I chose JPanel as most of the examples I have se=

en =

use this.


Well, unless you have a specific reason for using JPanel, then don't. =

Extend JComponent instead, as it's the actual base class for Swing =

components.

Why would an image be "enlarged"? How does that happen? Hint: it's =

at =

whatever point the image display, including scaling, is configured th=

at =

you'd set the necessary data that will be used later for drawing the =

 =

image.


Int the graphic object and then call a repaint on the component to =

refresh display?


You're answering a question with a question (and one I don't really =

understand either...what does the word "int" mean here? The usual meani=
ng =

in this context, "integer", doesn't seem to apply).

[...]

I'm not really clear on what the "non gui logic class" is. Anything =

 =

that needs to know the size of your custom component and involves =

itself in the drawing of the component is, to my perception, a GUI =

class.


Ah my idea of a gui class is an extended JPanel stuffed with code :)


Well, fine. But that's not an explanation as to what a "non gui logic =

class" is.

If you have in mind a class that doesn't know anything about the GUI, =

 =

then

perhaps you could be more explicit about that.


This is exactly what I had in mind, if my understanding is correct the=

n =

passin a reference of tthe components graphic object will allow me to =

 =

draw to the graphic and then fire an event for the component to redraw=

  =

itself.


See above. If I understand this statement correctly, then it seems like=
 a =

fine approach. If I don't, then it might or might not be. :)

What interface does that class implement?
I don't mean what's the name of the interface; I mean,
what methods, properties, and/or fields are exposed by that interface=

?

I would imagine methods something like
scale, translate, draw, update, origin, rotate, drawText, to name a fe=

w

Are the transformation operations (scale, translate, rotate...and what's=
  =

the difference between "translate" and "origin"?) independent of the =

similar operations that would be set for the custom Swing component? Th=
at =

is, from your previous description, I have the impression that you want =
to =

be able to scale and center the image in the custom component, and now =

 from this most recent description I have the impression that you also w=
ant =

to be able to do things like that and other operations on the non-GUI =

class.

How does your custom component use this hypothetical "non gui logic =

class"?


I am guessing that the component class would create an instance of the=

  =

logic class and pass it's graphic object and an image in the construct=

or =

and would implement property change listener.


What's the difference between "its graphic object" and "an image"? At t=
he =

outset of this message, I made the assumption that your ambiguous term =

"graphic" referred to some sort of Image instance. But if you can have =
 =

both a "graphic" and an "image", then I'm not so sure.

Any buttons or menu item events would call the relevant method in the =

 =

logic class.

The logic class would calculate positions, scales and translations etc=

  =

and then using the graphic reference draw to this and then call repain=

t =

on the component, possibly via an event, not 100% sure though


I think it makes more sense to follow the "listener" idiom, where your =

"non-GUI" class defines a listener interface that the Swing component ca=
n =

implement and respond to. Then when changes are made, the listener is =

notified. In this case, the Swing component would call repaint() itself=
, =

but this allows for a more general-purpose "non-GUI" class. After all, =
if =

it's "non-GUI" then why should it know about a JComponent that needs to =
 =

have repaint() called?

Other than that, your description sounds fine. Of course, that assumes =
I =

understand the rest of the model correctly, which may or may not be the =
 =

case.

Well, typically the custom component would either itself be directly =

 =

informed of changes to the image, or it would refer to some data =

structure that itself knows about the changes. By the time repaint()=

  =

is called, everything should already be set up to draw the custom =

component correctly. The paintComponent() method itself would then =

simply use the current state of the data structures involved to draw =

 =

the correct thing.


This sounds interesting, how would this work? this sounds similar to t=

he =

Swing Model View pattern?


Well, it's more like being "similar" to the event-driven GUI updating =

paradigm that practically all mainstream GUI's use.

Model/View is about separating the data from the model. And it works we=
ll =

in an event-driven paradigm. But it's not mandatory...you can easily ha=
ve =

views (i.e. Swing components) that incorporate their own model, and that=
's =

not in line with the Model/View pattern. Yet, they would still use this=
  =

"change some data, call repaint() to ask to be repainted" paradigm.

In other words, what I'm describing really isn't optional, the way that =
 =

Model/View is. A correctly-written GUI application will always use this=
  =

event-driven paradigm, whether or not it separates the model from the vi=
ew.

 Again, I'm not really sure what you mean here. The Graphics2D =

instance doesn't have any state that specifically would know about yo=

ur =

image. However, you can certainly set the transformation for the =

Graphics2D based on whatever scaling and translation is necessary. I=

n =

fact, creating this transformation could be part of the "pre-compute =

 =

and cache" operation I mentioned earlier. Then all that the =

paintComponent() method would have to do is call Graphics2D.transform=

() =

with the AffineTransform that you'd computed earlier.


By using the reference to the components graphic object ?


Again, that depends on what you mean by "graphic object". But sure, if =
 =

that "graphic" object keeps track of the transform needed for drawing, =

that would be a natural place to get the AffineTransform instance.

Note that setting the Graphics2D transform is not the only approach. Yo=
u =

can also pass a transform to some of the Graphics2D.drawImage() overload=
s, =

and it would have the same effect as changing the Graphics2D's own =

transform. This is what I'm talking about here:

 Alternatively, you could just compute the necessary parameters that =

 =

would be used later to call one of the many drawImage() overloads =

defined in Graphics and Graphics2D and rather than setting the =

transform, just call the appropriate overload directly.


Do you mean Graphics2D.DrawImage, DrawLine etc?


Those are not the names of any methods in the Graphics2D class. But if =
 =

you mean Graphics2D.drawImage(), yes. For that method, you could just =

pass a precomputed transform. For drawLine(), there's no such =

overload...you've have to explicitly transform integer coordinates =

yourself and then use the Graphics.drawLine() method, or create a Shape =
 =

representing the line and either transform the Shape before drawing it =

(some Shape implementations include a transform() method) or set the =

Graphics2D transform itself.

It all depends on exactly what you want to do.

In the hopes that it might help you out a little, I've attached below an=
  =

example of a simple custom Swing component that has image and scale =

properties that can be set, and which always draws the image centered in=
  =

the component at the scale that's been set. It doesn't demonstrate the =
 =

additional layer that I think you've been talking about, where there's a=
n =

intermediate class that actually manages things like holding on to the =

image, storing settings like scale factor, and implementing notification=
  =

for listeners, but hopefully it gives you a better idea of how the Swing=
  =

component side of things would work.

The custom Swing class is first, followed by some simple sample code tha=
t =

demonstrates the use of it. (The demo code just opens image files, but =
 =

the custom component can also just be assigned some arbitrary image; it =
 =

would be simple enough to add a public method to notify the component th=
at =

the image's changed so that the component knows to call repaint(), but a=
s =

I mentioned before I think it would be better to implement a full-fledge=
d =

"listener" API that the component can subscribe to if you're going to ha=
ve =

anything more elaborate than just a simple reference to an Image instanc=
e =

as shown here).

Pete

import java.awt.*;
import java.awt.event.*;
import java.awt.geom.*;
import java.awt.image.*;
import java.io.*;
import javax.imageio.*;
import javax.swing.*;

public class JImageBox extends JComponent
{
     private Image _image;
     private double _scale = 1.0;
     AffineTransform _transform;

     public JImageBox()
     {
         this.addComponentListener(new ComponentAdapter()
         {
             public void componentResized(ComponentEvent arg0)
             {
                 _UpdateImage();
             }
         });
     }

     public void setImage(BufferedImage image)
     {
         _image = image;
         _UpdateImage();
     }

     public void setImage(File file)
     {
         try
         {
             _image = ImageIO.read(file);
         }
         catch (IOException e)
         {
             e.printStackTrace();
             _image = null;
         }
         _UpdateImage();
     }

     public void setScale(double scale)
     {
         _scale = scale;
         _UpdateImage();
     }

     protected void paintComponent(Graphics gfx)
     {
         if (_image != null)
         {
             Graphics2D gfx2 = (Graphics2D)gfx;

             gfx2.drawImage(_image, _transform, null);
         }
     }

     private void _UpdateImage()
     {
         _transform = null;

         if (_image != null)
         {
             Dimension size = getSize();
             double cxImage, cyImage;

             cxImage = _image.getWidth(null) * _scale;
             cyImage = _image.getHeight(null) * _scale;

             _transform = AffineTransform.getTranslateInstance(
                 (size.getWidth() - cxImage) / 2,
                 (size.getHeight() - cyImage) / 2);
             _transform.scale(_scale, _scale);
         }

         repaint();
     }
}

import java.awt.*;
import java.awt.event.*;
import java.io.*;
import javax.swing.*;

public class TestImageComponentFrame extends JFrame
{
     private JImageBox _imagebox = new JImageBox();

     public TestImageComponentFrame(String arg0)
     {
         super(arg0);

         setLayout(new BoxLayout(getContentPane(), BoxLayout.Y_AXIS));

         Box box = Box.createHorizontalBox();

         JButton button = new JButton("Open File...");
         button.addActionListener(new ActionListener()
         {
             public void actionPerformed(ActionEvent arg0)
             {
                 _ChooseImage();
             }
         });
         box.add(button);

         final JTextField text = new JTextField("1.0", 8);
         text.setMaximumSize(text.getPreferredSize());
         button = new JButton("Set Scale");
         button.addActionListener(new ActionListener()
         {
             public void actionPerformed(ActionEvent arg0)
             {
                 try
                 {
                     _imagebox.setScale(Double.parseDouble(text.getText(=
)));
                 }
                 catch (NumberFormatException e)
                 {
                     e.printStackTrace();
                 }
             }
         });
         box.add(button);
         box.add(text);

         add(box);
         add(_imagebox);
     }

     private void _ChooseImage()
     {
         FileDialog filedlg = new FileDialog(this, "Please choose an i=
mage =

file to load:", FileDialog.LOAD);

         filedlg.setVisible(true);

         if (filedlg.getFile() != null)
         {
             _imagebox.setImage(new File(filedlg.getDirectory() =

+ filedlg.getFile()));
         }
     }
}

import java.awt.*;

public class TestImageComponent
{
     /**
      * @param args
      */
     public static void main(String[] args)
     {
         EventQueue.invokeLater(new Runnable()
         {
             public void run()
             {
                 TestImageComponentFrame frame = new =

TestImageComponentFrame("TestImageComponentFrame");

                 frame.setSize(640, 480);
                 frame.setVisible(true);
             }
         });
     }
}

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