Re: Visible state of menu bitmaps with CmdUI->SetCheck(TRUE)
And for menu items with bitmaps next to them it will show the bitmap in
selected state instead of the checkmark, since there is no room for the
"AliR (VC++ MVP)" <AliR@online.nospam> wrote in message
What would you want it to do? SetCheck takes an int not a BOOL. 0 =
unchecked, 1 = checked, 2 = indeterminate state.
These are the only choices you have. So if you call SetCheck for menu
item or toolbar button with anything other than 0 then it will set a check
mark next to it or keep the button pressed.
"StevenLK" <StevenLK@newsgroup.nospam> wrote in message
Would anybody know why the bitmaps in my menus do appear depressed when I
am setting the checked state in my command update handler. For example:
void CSomeDoc::OnUpdateShowSplitView(CCmdUI* pCmdUI)
pCmdUI->SetCheck( TRUE );
If I have a menu item associated with the ID set to ID_SHOW_SPLITVIEW and
a toolbar resource that contains a button with the same ID
(ID_SHOW_SPLITVIEW ), shouldn't the bitmap be displayed differently in
the dropdown menu when I set the checked state to TRUE?
The button does change its visible appearance in the toolbar however.
Any input whould be much appreciated.
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