Re: Load a toolbar with Bitmaps and menu in a Dialog Box

From:
"Bhargs" <bhargavi_ks2001@yahoo.com>
Newsgroups:
microsoft.public.vc.mfc
Date:
14 Jun 2006 12:13:49 -0700
Message-ID:
<1150312429.254216.226050@g10g2000cwb.googlegroups.com>
Can someone help me where I ma going wrong?

Bhargs wrote:

Pls correct me where I am going wrong,

Created a Tool Bar object in Dialog derived class
Called this in OnCreate of CDialog derived class

Let me know why the tool bar is not getting called.

if (!m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE |
CBRS_TOP
        | CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) ||
        !m_wndToolBar.LoadToolBar(IDR_MAINFRAME))
        {
        TRACE0("Failed to create toolbar\n");
        return -1; // fail to create
    }

Bhargs wrote:

I am able to load a menu directly from the resource editor but can I
get Something like this.
Menu with a arrow
Menu1 \/ Menu2 \/
Also Help me to load a tool bar.
thanks
Bhargavi

Bhargs wrote:

How to load a tool bar and menu in a Dialog Box.
I did create a Dialog box when abutton is clicked .

1)I guess we need to create a variable of CToolBar and use this in
Create,Right !!!
2) For Menu...

Viewer = new CCVDlg();
   //Check if new succeeded and we got a valid pointer to a dialog
object
   if(Viewer != NULL)
   {
       BOOL ret = Viewer->Create(IDD_DLG_VIEWER,this);
      if(!ret) //Create failed.
         AfxMessageBox("Error creating Dialog");
         Viewer->ShowWindow(SW_SHOW);
   }
   else
      AfxMessageBox("Error Creating Dialog Object");

Pls guide
Bhargavi

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