Re: WaitForSingleObject() will not deadlock

From:
"Doug Harrison [MVP]" <dsh@mvps.org>
Newsgroups:
microsoft.public.vc.mfc
Date:
Thu, 05 Jul 2007 17:13:25 -0500
Message-ID:
<qnoq83lah1bnedjaaebihja3c16kl9es21@4ax.com>
On Thu, 05 Jul 2007 17:02:44 -0400, Joseph M. Newcomer
<newcomer@flounder.com> wrote:

But see below...


Yes. Please read carefully. *Very* carefully. <g>

On Wed, 04 Jul 2007 23:44:02 -0500, "Doug Harrison [MVP]" <dsh@mvps.org> wrote:

On Wed, 04 Jul 2007 23:33:41 -0400, Joseph M. Newcomer
<newcomer@flounder.com> wrote:

"Programming with POSIX Threads", page 89
<q>
1. Whatever memory values a thread can see when it creates a new thread can
also be seen by the new thread once it starts. Any data written to memory
after the new thread is created may not necessarily be seen by the new
thread, even if the write occurs before the thread starts.

*****
Seems an odd specification. Essentially, it means that threads cannot share variables
when they are running.
*****


It makes sense. Here's an illustration of what it's saying:

int x = 0; // global

***** Thread 1:

x = 2;
CreateThread;
// x = 3;

***** Thread 2:

if (x == 2)
  puts("x == 2");

Rule (1) guarantees that when started, thread 2 observes x == 2, since
thread 1 set it to 2 before creating the second thread. However, if you
were to uncomment the line that sets x to 3, thread 2 might not see that
value, even if it were executed before thread 2 got around to testing it.
That is, thread 2 might still observe the value 2, even though from thread
1's perspective, x contains 3, at the moment thread 2 tested it.

****
Since this code is erroneous, there seems to be little point to worrying about whether
thread 2 sees x==2 or x==3. There is a race condition here, and there is no way the value
of x is guaranteed.


Come on, Joe. Did you fail to notice the third line in this sequence is a
comment?

x = 2;
CreateThread;
// x = 3;


Read what I wrote again, and pay particular attention to what comes before
and after the clause, "However, if you were to uncomment the line that sets
x to 3..."

<irrelevant further commentary snipped>

The importance of (1) should be apparent when you imagine x is a "this"
pointer, a CString pointer, etc that you are passing to the thread through
the CreateThread LPVOID parameter. You certainly expect the new thread to
observe the same data (what's pointed to) the existing thread observed when
it called CreateThread.

*****
Unless the calling thread changes it, e.g,

CString s = _T("Hello");
CreateThread(MyThread, &s);
s = _T("World");

UINT MyThread(LPVOID p)
  {
   CString * s = (CString *)p;
   display_the_string_somehow(*s);
   return 0;
  }

then the thread MyThread might show one of the following results:

"Hello"
"World"
"?????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????"
"&*%$aX#Pq" <or something equally completely meaningless>
<takes an access fault>


Well, you've created an example equivalent to the one I presented, except
that you didn't comment out the line:

s = _T("World");


which is the counterpart to my line:

// x = 3;


IOW, you're talking about what I talked about after I said, "However, if
you were to uncomment the line that sets x to 3."

No amount of synchronization is going to change the fact that this program is erroneous.
No rule about "memory visibility" is going to change the fact that this program is
erroneous.
No rules about cache coherency are going to change the fact that this program is erroneous


I know it's erroneous. That was the point of my sentence that began,
"However, if you were to uncomment the line that sets x to 3," which goes
on to explain what happens if you were to uncomment the line.

In summary, I presented an example that demonstrated what Rule (1)
guarantees and what it doesn't guarantee. I hope it's clear now.

2. Whatever memory values a thread can see when it unlocks a mutex (leaves
a synchronized method or block in Java), either directly or by waiting on a
condition variable (calling wait in Java), can also be seen by any thread
that later locks the same mutex. Again, data written after the mutex is
unlocked may not necessarily be seen by the thread that locks the mutex,
even if the write occurs before the lock.

*****
I find this truly unbelievable. How can a mutex know what values were accessed during the
thread, so that it can ensure the values are going to be consistent if that same mutex is
locked? This strikes me as requiring immensley complicated bookkeeping on the part of the
mutex implementation. It seems so much easier to follow the semantics of most hardware
and just make sure that locking guarantees all pipes and caches are coherent across all
processors.


It makes sense. It's a high-level, abstract description of something you're
thinking about at the hardware level and taking very literally. How else
would you describe this in terms of mutexes? You wouldn't expect things to
work right if you used two mutexes pell-mell to protect the same piece of
data. No, you have to lock the same mutex, and (2) reflects that.

(The stuff about Java doesn't appear in the book. I guess the guy who wrote
the message I copied the excerpt from added it.)

While I first find it hard to imagine how it is possible to create a
situation of this nature on any closely-coupled MIMD architecture, I can imagine how it
can exist in a distributed MIMD architecture, but in that case, the mutice have to keep
track of every variable that is accessed within their scope, and ensure that an attempt to
lock a mutex can ensure that all remotely-cached data is sent back and all locally-cached
data is distributed out. An awesome task.


Of course that's not what it's saying. The requirement (2) can be fulfilled
in much simpler though coarser ways than you're thinking. Also keep in mind
that Butenhof was an architect of pthreads, a high-level, portable,
standardized multithreading library designed to run efficiently on existing
hardware, and he's not going to write about impossible requirements.

*****
Then why doesn't he write what he means, instead of writing something so clumsy that it is
subject to misinterpretation


Because as I explained, he's writing at a certain high level of abstraction
at this point, and as Martha would say, "It's a Good Thing". I'm sure you'd
be happy to learn that p. 91 starts off:

<q>
"Warning! We are now descending below the Pthreads API into details of
hardware memory architecture that you may prefer not to know. You may want
to skip ths explanation for now and come back later."
</q>

Then he talks on pages 91-95 about cache coherency, memory barriers, and
all that yucky stuff you don't need to know to use mutexes correctly, as
long as you follow the memory visibility rules he presented on page 89. And
with that, I'm gonna have to call it a day here.

--
Doug Harrison
Visual C++ MVP

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