Re: CFixedAlloc in CString crashing

From:
"Pieter" <msnews@insanegenius.com>
Newsgroups:
microsoft.public.vc.mfc,microsoft.public.win32.programmer.kernel
Date:
Sun, 18 Jun 2006 04:08:49 GMT
Message-ID:
<OnFTSLAqFHA.620@TK2MSFTNGP15.phx.gbl>
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You are returning a temporary object...
I.e. the CString object goes out of scope when your function returns, =
and if you touch it, it will no longer exist, and crash.

Change your code to return the the object by reference, or use some =
other technique.

  "erik" <nospam@hotmail.com> wrote in message =
news:eH3Qk5eoFHA.2484@TK2MSFTNGP15.phx.gbl...
  my app call the following statement (p is char pointer, len is the =
length to form the new CString)

  return CString(p, len);

  015eea24 6c3b7cdf 00000008 015eea84 780106e5 MFC42!Ordinal6585+0x5d ( =
?Alloc@CFixedAlloc@@QAEPAXXZ @ 6585 NONAME)
  015eea34 6c3adc0c 00000008 015eea84 0045fde9 MFC42!Ordinal1585+0x29 =
(?AllocBuffer@CString@@IAEXH@Z @ 1585 NONAME)
  015eea40 0045fde9 010eaf1e 00000008 010eade0 MFC42!Ordinal538+0x1e ( =
??0CString@@QAE@PBDH@Z @ 538 NONAME

  the buffer allocation of CFixedAlloc is protected by critical section, =
the red line should be the crash point.
  I just wonder why each time it happens at the same place? I simulate =
to run the codes more than 700,000 times without any problem. It should =
relate to my other portion of codes.

   critcalsectionenter(&m_protect);
   if (m_pNodeFree == NULL)
   {
    CPlex* pNewBlock = NULL;
    TRY
    {
     // add another block
     pNewBlock = CPlex::Create(...);
    }
    CATCH_ALL(e)
    {
     criticalcectionleave(&m_protect);
     THROW_LAST();
    }
    END_CATCH_ALL

    // chain them into free list
    CNode* pNode = (CNode*)pNewBlock->data();
    // free in reverse order to make it easier to debug
    (BYTE*&)pNode += (m_nAllocSize * m_nBlockSize) - m_nAllocSize;
    for (int i = m_nBlockSize-1; i >= 0; i--, (BYTE*&)pNode -= =
m_nAllocSize)
    {
     pNode->pNext = m_pNodeFree;
     m_pNodeFree = pNode;
    }
   }
    // remove the first available node from the free list
   void* pNode = m_pNodeFree;
   m_pNodeFree = m_pNodeFree->pNext;

   criticalcectionleave(&m_protect);

  "Scott McPhillips [MVP]" <org-dot-mvps-at-scottmcp> wrote in message =
news:Oon6rGToFHA.3552@TK2MSFTNGP10.phx.gbl...
  > erik wrote:
  >> hi, guys,
  >>
  >> my program is a multi-threaded application. currently it always =
crashes at the same location in the CFixedAlloc in CString after running =
several hours or days.
  >> If my program has heap corrutpion issue, it should be random =
location with access violation instead of a fixed location in =
CFixedAlloc.
  >> Pls advise any possible root cause.
  >>
  >> the following is the call stack tracing
  >
  > What you posted is not the call stack but MFC code disassembled. It
  > would be a great clue if you could determine from the actual call =
stack
  > which of your CStrings is being accessed. A likely root cause is =
thread
  > 1 changing or freeing the string while thread 2 is using a pointer =
to it
  > or to its character buffer. Study each CString that is used by more
  > than one thread.
  >
  > --
  > Scott McPhillips [VC++ MVP]
  >
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<DIV><FONT face=Arial size=2>You are returning a temporary
object...</FONT></DIV>
<DIV><FONT face=Arial size=2>I.e. the CString object goes out of =
scope when your
function returns, and if you touch it, it will no longer exist, and
crash.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>Change your code to return the =
the&nbsp;object by
reference, or use some other technique.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<BLOCKQUOTE
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
  <DIV>"erik" &lt;<A =
href="mailto:nospam@hotmail.com">nospam@hotmail.com</A>&gt;
  wrote in message <A
  =
href="news:eH3Qk5eoFHA.2484@TK2MSFTNGP15.phx.gbl">news:eH3Qk5eoFHA.2484=
@TK2MSFTNGP15.phx.gbl</A>...</DIV>
  <DIV><FONT face=Arial size=2>my app&nbsp;call the following =
statement (p is
  char pointer, len is the length to form the new =
CString)&nbsp;</FONT></DIV>
  <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
  <DIV><FONT face=Arial size=2>return CString(p, len);</FONT></DIV>
  <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
  <DIV><FONT face=Arial size=2>015eea24 6c3b7cdf 00000008 015eea84 =
780106e5
  MFC42!Ordinal6585+0x5d ( </FONT><A href=""><FONT face=Arial
  size=2>?Alloc@CFixedAlloc@@QAEPAXXZ</FONT></A><FONT face=Arial =
size=2> @ 6585
  NONAME)<BR>015eea34 6c3adc0c 00000008 015eea84 0045fde9 =
MFC42!Ordinal1585+0x29
  (</FONT><A href=""><FONT face=Arial
  size=2>?AllocBuffer@CString@@IAEXH@Z</FONT></A><FONT face=Arial =
size=2> @ 1585
  NONAME)<BR>015eea40 0045fde9 010eaf1e 00000008 010eade0 =
MFC42!Ordinal538+0x1e
  ( </FONT><A href=""><FONT face=Arial
  size=2>??0CString@@QAE@PBDH@Z</FONT></A><FONT face=Arial size=2> =
@ 538
  NONAME</FONT></DIV>
  <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
  <DIV><FONT face=Arial size=2>the buffer allocation of CFixedAlloc =
is protected
  by critical section, the red line should be the crash =
point.</FONT></DIV>
  <DIV><FONT face=Arial size=2>I just wonder why each time it =
happens at the
  same place? I simulate to run the codes more than 700,000 times =
without any
  problem. It should relate to my other portion of codes.</FONT></DIV>
  <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
  <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
  <DIV><FONT face=Arial
  size=2>&nbsp;critcalsectionenter(&amp;m_protect);<BR>&nbsp;if =
(m_pNodeFree ==
  NULL)<BR>&nbsp;{<BR>&nbsp;&nbsp;CPlex* pNewBlock =
  NULL;<BR>&nbsp;&nbsp;TRY<BR>&nbsp;&nbsp;{<BR>&nbsp;&nbsp;&nbsp;// add =
another
  block<BR>&nbsp;&nbsp;&nbsp;pNewBlock =
  =
CPlex::Create(...);<BR>&nbsp;&nbsp;}<BR>&nbsp;&nbsp;CATCH_ALL(e)<BR>&nbsp=
;&nbsp;{<BR>&nbsp;&nbsp;&nbsp;criticalcectionleave(&amp;m_protect);<BR>&n=
bsp;&nbsp;&nbsp;THROW_LAST();<BR>&nbsp;&nbsp;}<BR>&nbsp;&nbsp;END_CATCH_A=
LL</FONT></DIV>
  <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
  <DIV><FONT face=Arial size=2>&nbsp;&nbsp;// chain them into free
  list<BR>&nbsp;&nbsp;CNode* pNode =
  (CNode*)pNewBlock-&gt;data();<BR>&nbsp;&nbsp;// free in reverse order =
to make
  it easier to debug<BR>&nbsp;&nbsp;(BYTE*&amp;)pNode += (m_nAllocSize =
*
  m_nBlockSize) - m_nAllocSize;<BR>&nbsp;&nbsp;for (int i = =
m_nBlockSize-1; i
  &gt;= 0; i--, (BYTE*&amp;)pNode -=
  m_nAllocSize)<BR>&nbsp;&nbsp;{<BR>&nbsp;&nbsp;&nbsp;pNode-&gt;pNext =
=
  m_pNodeFree;<BR>&nbsp;&nbsp;&nbsp;m_pNodeFree =
  pNode;<BR>&nbsp;&nbsp;}<BR>&nbsp;}<BR>&nbsp;</FONT><FONT =
face=Arial><FONT
  size=2>&nbsp;// remove the first available node from the free
  list<BR>&nbsp;void* pNode = m_pNodeFree;<BR><STRONG><FONT
  color=#ff0000>&nbsp;m_pNodeFree =
  m_pNodeFree-&gt;pNext;</FONT></STRONG></FONT></FONT></DIV>
  <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
  <DIV><FONT face=Arial
  size=2>&nbsp;criticalcectionleave(&amp;m_protect);<BR></FONT><FONT
  face="Courier New" size=1></FONT></DIV>
  <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
  <DIV><FONT face=Arial size=2>"Scott McPhillips [MVP]"
  &lt;org-dot-mvps-at-scottmcp&gt; wrote in message </FONT><A
  href="news:Oon6rGToFHA.3552@TK2MSFTNGP10.phx.gbl"><FONT face=Arial =

  size=2>news:Oon6rGToFHA.3552@TK2MSFTNGP10.phx.gbl</FONT></A><FONT =
face=Arial
  size=2>...</FONT></DIV><FONT face=Arial size=2>&gt; erik =
wrote:<BR>&gt;&gt;
  hi, guys,<BR>&gt;&gt; <BR>&gt;&gt; my program is a multi-threaded =
application.
  currently it always crashes at the same location in the CFixedAlloc in =
CString
  after running several hours or days.<BR>&gt;&gt; If my program has =
heap
  corrutpion issue, it should be random location with access violation =
instead
  of a fixed location in CFixedAlloc.<BR>&gt;&gt; Pls advise any =
possible root
  cause.<BR>&gt;&gt; <BR>&gt;&gt; the following is the call stack
  tracing<BR>&gt; <BR>&gt; What you posted is not the call stack but MFC =
code
  disassembled.&nbsp; It<BR>&gt; would be a great clue if you could =
determine
  from the actual call stack<BR>&gt; which of your CStrings is being
  accessed.&nbsp; A likely root cause is thread<BR>&gt; 1 changing or =
freeing
  the string while thread 2 is using a pointer to it<BR>&gt; or to its =
character
  buffer.&nbsp; Study each CString that is used by more<BR>&gt; than one =

  thread.<BR>&gt; <BR>&gt; -- <BR>&gt; Scott McPhillips [VC++
  MVP]<BR>&gt;</FONT> </BLOCKQUOTE></BODY></HTML>

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