Re: Fonts
 
Ed I think you have missed a couple of points from the last thread.
1. You need to make LabelFont part of your class deceleration, or else it 
will go out of scope.
2. Assuming c_Text1 is a variable attached to IDC_INFO then you simply have 
to call SetWindowText on it.
c_Text1.SetWindowText("Something");
3.  You don't need to call UpdateWindow(); as SetWindowText will update the 
display automatically.
Here is kinda what it should look like.
class CMyDialog : public CDialog
{
public:
    ......
private:
    CFont LabelFont;
    CStatic c_Text1;
};
void CMyDialog::DoDataExchange(....)
{
    CDialog::DoDataExchange();
    DDX_Control(pDX,IDC_INFO,c_Text1);
}
BOOL CMyDialog::OnInitDialog()
{
    CDialog::OnInitDialog();
  CFont * f = c_Text1.GetFont();
  ASSERT(f != NULL);
  LOGFONT lf;
  f->GetLogFont(&lf);
  lf.lfHeight *= 5;
  lf.lfWeight = FW_BOLD;
  LabelFont.CreateFontIndirect(&lf);
  c_Text1.SetFont(&LabelFont);
  c_Text1.SetWindowText("Text");
  return TRUE;
}
AliR.
"Ed" <ed@ed.com> wrote in message 
news:jdCdnRGrcrBQijnUnZ2dnUVZ_vKdnZ2d@giganews.com...
Font size
Here is what I did? Have I done anything wrong?
In OnInitDialog() I have added:
 CFont LabelFont;
 CFont * f = c_Text1.GetFont();
 ASSERT(f != NULL);
 LOGFONT lf;
 f->GetLogFont(&lf);
 lf.lfHeight *= 5;
 lf.lfWeight = FW_BOLD;
 LabelFont.CreateFontIndirect(&lf);
 c_Text1.SetFont(&LabelFont);
========================================================
I used to display the message like the following:
void CMyDlg::OnSelect1()
{
 GetDlgItem(IDC_INFO)->SetWindowText("MY MESSAGE"); //new message
 UpdateWindow();  //display it
}
Now, how do I get the string to display with the new font
without using GetDlgItem?
Thanks