KeyBoard mapping

"AnuBala" <>
30 Jul 2006 23:15:03 -0700
Few days back i posted here the same problem.I want to get some answers
pls help me.
In the application one keyboard is made by using a dialog with
bitmap.Then by pressing the keys in that keyboard the application will
get data like numbers,alphabets,enter that.This keyboard
have all buttons like the system keyboard.
I have to enter values to dialog edit control through this keys.So i
get sample coding..In that they coded in keyboard class
and in the corresponding dialog class where the value should entered
they coded as
void CFacePlate::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
case 49:
sSktNumValue += "1";
CDialog::OnKeyDown(nChar, nRepCnt, nFlags);
So i debugged the program..When ever the Postmessage function in
Keyboard class is executed then the contol is going to OnKeyDown
function in Dialog class.How it si going there?
I dont know whats happening there.
I coded like this for my application..but the control is not going to
OnkeyDown function..How can i make that?

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