Re: Why does this cause "data abort" ?

From:
"Lisa Pearlson" <no@spam.plz>
Newsgroups:
microsoft.public.vc.language
Date:
Wed, 24 Oct 2007 15:22:38 +0200
Message-ID:
<OrvTZCkFIHA.3400@TK2MSFTNGP03.phx.gbl>
Oops, I forgot to finish my LoadImage function.. it for some reason FAILS
too even though there is icon resource with 16x16 icon.
GetLastError returns something like "no image by that name found in image
file"..

// .def file has EXPORTS Initialize @ 240 NONAME
HWND Initialize(HWND hWndParent)
{
    m_hIcon = (HICON)LoadImage(m_hInstance,
                        MAKEINTRESOURCE(IDI_ICON), IMAGE_ICON, 16, 16,
LR_DEFAULTCOLOR);

    pWnd->Create(hWndParent, _T("My Window Title"));
    return pWnd->m_hWnd;
}

But that's not my main issue right now.

"Lisa Pearlson" <no@spam.plz> wrote in message
news:uyyHzvjFIHA.1204@TK2MSFTNGP03.phx.gbl...

Ulrich,

Thank you for some interesting pointers. My background is indeed mostly
MFC, but am doing embedded CE development now.
The code I wrote is indeed not original code, but after long searching, I
found "data abort" (it's an exception raised by ARM cpu's, when out of
bounds memory is accessed) is caused by the call to CreateWindow. The
window gets created and windows handle returned, but there's nothing there
that can go wrong, other than the initial call to WM_CREATE I think. I am
not handling WM_CREATE, or just returning 0, so there's no code there that
can cause the problem.

The only other thing that could possibly be related, is fact that it is
inside a DLL like so:

// sample class
class CMyWnd
{
public:
   CMyWnd() :
           m_hWnd(NULL), m_lpszClassName(NULL),
           m_hInstance(NULL), m_hIcon(NULL) {};
   virtual ~CMyWnd(){
           if (m_hIcon) DestroyIcon(m_hIcon);
   };

   HWND m_hWnd;
   HINSTANCE m_hInstance;
   LPTSTR m_lpszClassName;
   HICON m_hIcon;

   BOOL RegisterWndClass(LPCTSTR lpszClassName, HINSTANCE hInstance,
WNDPROC wndProc) {
           m_lpszClassName = lpszClassName;
           m_hInstance = hInstance;
           UnregisterWndClass();
           WNDCLASS wc;
           wc.style = CS_HREDRAW | CS_VREDRAW;
           wc.lpfnWndProc = (WNDPROC) wndProc;
           wc.cbClsExtra = 0;
           wc.cbWndExtra = 0;
           wc.hInstance = hInstance;
           wc.hIcon = 0;
           wc.hCursor = 0;
           wc.hbrBackground = (HBRUSH) GetStockObject(HOLLOW_BRUSH);
           wc.lpszMenuName = 0;
           wc.lpszClassName = lpszClassName;
           return (0 != RegisterClass(&wc));
   }
   void UnregisterWndClass() {
           UnregisterClass(m_lpszClassName, m_hInstance);
   }

   BOOL SetIcon(UINT nRescID) {
           m_hIcon = (HICON) LoadImage(m_hInstance,
                               MAKEINTRESOURCE(nRescID), IMAGE_ICON, 16,
16, LR_DEFAULTCOLOR);
           return (NULL != m_hIcon);
   }

   BOOL Create(HWND hParentWnd, LPCTSTR lpszWindowName, DWORD
dwStyle=WS_VISIBLE|WS_CHILD) {
           m_hWnd = CreateWindow(m_lpszClassName, m_lpszWindowName,
dwStyle,
                                       0, 0, 0, 0, hParentWnd, NULL,
m_hInstance, NULL);
           return (NULL != m_hWnd);
   }

   virtual OnPaint(HDC hDC) {};
   virtual OnCreate(LPCREATESTRUCT lpcs) { return 0; };
   virtual OnMessage(MSG uMsg, WPARAM wParam, LPARAM lParam) {
           switch (uMsg)
           {
           case WM_CREATE:
                   {
                           LPCREATESTRUCT lpcs = (LPCREATESTRUCT) lParam;
                           return OnCreate(lpcs);
                   }
           case WM_PAINT:
                   {
                           PAINTSTRUCT ps;
                           HDC hDC = BeginPaint(m_hWnd, &ps);
                           OnPaint(hDC);
                           EndPaint(m_hWnd, &ps);
                           return 0;
                   }
           case WM_DESTROY:
                   PostQuitMessage(0);
                   return 0;
           }
           return DefWindowProc(m_hWnd, uMsg, wParam, lParam);
   }
}

// global vars. Do they need to be declared static???
static const g_szClassName[] = _T("MyClass");
static HINSTANCE g_hInstance = NULL;
static CMyWnd* pWnd = NULL;

LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM
lParam)
{
   return pWnd->OnMessage(uMsg, wParam, lParam);
}

BOOL APIENTRY DllMain(HANDLE hModule, DWORD dwReason, LPVOID lpReserved)
{
   switch (dwReason)
   {
   case DLL_PROCESS_ATTACH :
           g_hInstance = (HINSTANCE) hModule;
           pWnd = new CMyWnd();
           pWnd->RegisterWndClass(g_szClassName, g_hInstance, (WNDPROC)
WndProc);
           break;
   case DLL_PROCESS_DETACH :
           if (pWnd) {
                   pWnd->UnregisterWndClass();
                   delete pWnd;
           }
           break;
   }
   return TRUE;
}

// .def file has EXPORTS Initialize @ 240 NONAME
HWND Initialize(HWND hWndParent)
{
   HICON hIcon = (HICON) LoadImage(
   pWnd->Create(hWndParent, _T("My Window Title"));
   return pWnd->m_hWnd;
}

This is a plugin, where Initialize gets called by an application, via
ordinal, passing it its own hwnd.
The above is causing a "data abort" exception in coredll.

It doesn't cause exception when I use SetWindowLong(m_hWnd, GWL_USERDATA,
(LONG) this); in CMyWnd::Create() after CreateWindow, and then CMyWnd*
pWnd = reinterpret_cast<CMyWnd*>(GetWindowLong(m_hWnd, GWL_USERDATA)); in
WndProc and then pWnd->OnMessage(...).

But I don't understand why.. plus, the latter causes all kinds of other
exceptions elsewhere in my code, but that's of later concern.
I haven't compiled above code, just typed it here, but it's really all
that's going on in my code.

I'm not sure how the host application is using and calling my dll
exactely.. maybe DLL loaded in a different thread than Initialize being
called or some other way that might cause issues, and why first way causes
problems but is resolved with SetWindowLong method.

Any clues?

"Ulrich Eckhardt" <eckhardt@satorlaser.com> wrote in message
news:35b3v4-3q6.ln1@satorlaser.homedns.org...

Lisa Pearlson wrote:

Hi imagine construction like below:

class CSomeWnd
{
public:
    int m_hWnd;
    virtual LRESULT SomeWndProc(HWND hWnd, MSG msg,
           WPARAM wParam, LPARAM lParam);
}


How does that which you are trying look like? The reason I'm asking is
that
this obviously lacks a semicolon so it probably is not the code that is
compiled and executed, making it hard to guess what's going on.

One other thing here: the member m_hWnd should probably be a HWND.
Further,
I guess that the hWnd passed to SomeWndProc is the same as the one stored
in the member, right? In that case, I'd suggest dropping either of them.

Further, I'd drop the 'C' in front of the classname. Using such things to
separate different class libraries is obsolete in the presence of real
C++
namespaces. Also, it makes it look like somehow related to the MFC.

CSomeWnd* g_pSomeWnd = new CSomeWnd();
g_pSomeWnd->CreateWindow( ... );
...
LRESULT GlobalWndProc(HWND hWnd, MSG msg, WPARAM wParam, LPARAM lParam)
{
    return g_pSomeWnd->SomeWndProc(hWnd,msg,lParam,wParam);
}


Again, what does the code look like? In the first line, you seem to
initialise a local pointer named g_pSomeWnd but in the function you use
the
global one.

Just for your info: most class libraries I have seen simply maintain a
map
between the HWND and a pointer to the window class. Of course, using
GetWindowLong() is another possible way to achieve that.

Since I can not register window class with a non-static windows
procedure,
I can not use a non-static member functions.
So above the global static GlobalWndProc 'relays' the message to
non-static SomeWndProc, so that SomeWndProc can access member variables
easily.

However, the above construction causes data abort exceptions. I don't
understand why, but it's resolved by something like this:

CSomeWnd* g_pSomeWnd = new CSomeWnd();
g_pSomeWnd->CreateWindow( ... );
SetWindowLong(g_pSomeWnd->GetSafeHwnd(), GWL_USERDATA, (LONG) this);

LRESULT GlobalWndProc(HWND hWnd, MSG msg, WPARAM wParam, LPARAM lParam)
{
    CSomeWnd* pWnd = (CSomeWnd*) GetWindowLong(hWnd, GWL_USERDATA);
    return pWnd->SomeWndProc(hWnd,msg,lParam,wParam);
}

Can someone explain why this is?


Using GetWindowLong()/SetWindowLong(), you simply retrieve/attach a value
of
type LONG from a window handle. This value can also be a pointer (though
you should use GetWindowLongPtr() then, see MSDN) to the wrapper class
that
handles the windowmessage.

Note: use reinterpret_cast to convert between a pointer and a LONG.
Preferably forget about the fact that C-style casts exist at all.

Uli

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