Re: An overloaded operator& needs the address of its argument

"Igor Tandetnik" <>
Wed, 9 May 2007 08:15:27 -0400
"Angel Tsankov" <> wrote in message

How can an overloaded operator& take the address of its argument:

template<typename T>
Smth operator &(T& SomeObject)
   // The address of SomeObject is needed here

template<typename T>
Smth operator &(T& SomeObject)
    char* pch = &reinterpret_cast<char&>(SomeObject);
    T* pT = reinterpret_cast<T*>(pch);

But note that such a global operator& overload is a terrible idea. For
example, STL containers require that &t return an address of t, and
nothing else. Your operator makes every single class unusable in any STL

Also note that your operator will not be invoked for built-in types.
With best wishes,
    Igor Tandetnik

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