Re: Operator Overload between different types

From:
"Doug Harrison [MVP]" <dsh@mvps.org>
Newsgroups:
microsoft.public.vc.mfc
Date:
Tue, 04 Sep 2007 15:18:34 -0500
Message-ID:
<n1frd3hrauc0inqrtf3mvs0lmlugs9cehd@4ax.com>
On Tue, 4 Sep 2007 20:55:11 +0200, "Marco Biagioni"
<mbsoftware@interfree.it> wrote:

I'm trying to implement the overload for two different kinds of objects. I
tryed for example:

Dog1 + Dog2;
Dog Dog::operator+(Dog& s)
{

 return this->nBau + s.nBau;
}
it works fine.
I need something...
Dog1 + Cat1;
??? Dog::operator+(Cat& s)
{

 return ???;
}
How can i implement my overload between different types and what type of
object must return?


I have no idea what the result of Dog+Cat should be, but binary operators
on different types are typically implemented as inline friend functions,
e.g.

struct X
{
   friend X operator+(const X& x, const Y& y)
   {
       return something;
   }

   friend X operator+(const Y& y, const X& x)
   {
       return something;
   }
};

This way, you can say x+y or y+x. Implemented as a member function of X,
you can only do x+y.

I can only compile my program only specifing "return 0" in overload function
but it doesn't work.
Maybe i must implement overload function as static function outside class
Dog?


The friend method illustrated above is an example of using non-member
functions, which are also called "namespace-scope functions" or less
formally (and less correctly), "global functions".

--
Doug Harrison
Visual C++ MVP

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