Possible source of memory corruption

=?Utf-8?B?V2hpdGVGYW5n?= <WhiteFang@discussions.microsoft.com>
Tue, 10 Jun 2008 21:01:01 -0700
May I ask if you have any strings in those vectors, if so where does the
string value come from?

Whether or not this is your problem, you may want to be aware of a potential
problem with strings in a multithreaded environment - definitely with STL
strings, and I suspect with CStrings, though I am not sufficiently familiar
with the implementation of CString to know for sure whether the issue exists
with them.

I'll illustrate a problem situation by use of globally declared string that
is read (but not written) by multiple threads:

For example, say there is a global string such as:

std::string g_strBlurb;

Suppose that multiple threads do something like:

void CThingamajig::vDoStuff()
   std::string strZing = g_strBlurb; // CAUSES MEMORY CORRUPTION!

The above code can cause memory corruption (even if vDoStuff() does nothing
except return after the string assignment statement) .

How does this cause memory corruption? After all, the above code doesn't
modify the shared string (g_strBlurb).

Or does it?

In order to be memory efficient, the above assignment statement doesn't
allocate memory for, and copy the text of the string (g_strBlurb).

Instead, a reference counter is incremented (it is located in memory just
before the string text)

Think of the string assignment code as doing something like this:

1) Read string reference count from memory into Register A
2) Add 1 to Register A
3) Write Register A to the string reference count in memory

Suppose that the string has a reference count of 1 (say it's been assigned
to at program startup, and not referenced since).

Now suppose thread 1 performs step 1, reading a ref count of 1 into Register
A. Supose thread 1 is then suspended, and thread 2 begins executing. Thread 2
then performs steps 1 thru 3, storing a ref count of 2 into memory.

Suppose thread 2 is then suspended before returning from vDoStuff(), and
thread 1 continues.

Thread 1 continues at step 2 above, also storing a ref count of 2 into
memory for the string (the correct value is 3, but thread one was interrupted
during the ref count increment process).

Eventually, vDoStuff() is exited in each thread, causing the destructor for
strZing to decrement the string ref count, causing it to become zero (in
whichever thread last exits vDoStuff()). When the ref count becomes zero, the
string self destructs (and the allocated memory is deallocated).

Subsequent access of g_strBlurb will access memory that has been returned to
the heap.

One way to get around this (other than using access control entities, such
as critical sections) is to create a function such as this:

inline std:string strThreadSafeStrCopy(const string& str)
   std:string _str = str.c_str();
   return _str;

Then, you can use a statement such as:

   std:string strZing = strThreadSafeStrCopy( g_strBlurb );

By making it a function (rather than just using directly invoking the
c_str() method everyplace you want a thread safe copy):

* it is very easy to locate every line of code where a thread safe string
copy has been coded for
* the implementation of thread safety (such as using the c_str() method)
could be changed
* need/non-need for thread safe copy might be detected at compile time, so
that either efficient or thread safe code could be generated appropriately
* it's more obvious to other programmers why a string copy is being done in
a particular manner

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