Re: Author of Visual C++ 2005 STL ???

"AliR \(VC++ MVP\)" <AliR@online.nospam>
Tue, 31 Mar 2009 14:51:48 -0500
I don't think you are the only one who can't see my posts, sometimes I feel
like a gost, I post a solution and the OP is still looking for an answer.

This is the way I test the number of times the copy constructor gets called
class CMyObject
   static int count;
   CMyObject() { x = 0; }
   CMyObject(const CMyObject &myObj)
      this->x = myObj.x;
   int x;

int CMyObject::count = 0;

vector<CMyObject> myVector;

And then added objects to myVector, and looked at counter.

Anyway the reason the first one takes 2 copy constructors is that it first
ensures that it has enough space for the object that is being added, so if
it doesn't it creates the space, which creates the object, and results in a
call to the copy constructor, then it actually assigns the object to the
block it just allocated for it, and that also results in a call to the copy


"Giovanni Dicanio" <> wrote in message

First thing: it is odd, but I could not read AliR's post ?_?
I only came into it thanks to Joe's quoting below.

"Joseph M. Newcomer" <> ha scritto nel messaggio

This is one of the reasons that vectors of pointers are often a better
choice than vectors
of objects, because the pointers can be trivially copied.

I agree, if the object is heavy to copy (but for something like a vector
of complex numbers, considering that each complex instance is a pair of
double's, I think that vector<complex<double> > should be just fine).
For objects heavy to copy, I would consider vector< shared_ptr< X > > as a
good solution, thanks to automatic reference counting built in shared_ptr
smart pointer.

Commenting on AliR's post:

On Tue, 31 Mar 2009 10:32:00 -0500, "AliR \(VC++ MVP\)"
<AliR@online.nospam> wrote:

It is not a bug.

say you have

class CMyObject

vector<CMyObject> MyVector;

MyVector.push_back(x); //this will call the copy constructor twice
MyVector.push_back(x); //this will call it 3 times.
// and so on and so forth.

It is just how vector allocates and moves things around when new items
added. When it is empty and an item is added, it first allocates the
for it which calls the copy constructor of the template item, then it
actually copies it in there, which again calls the copy constructor.

I think that in case #1, only one copy constructor is called, because the
push_back() method of class vector takes an input parameter which is a
*reference* to template type T, e.g.

 void push_back( const T & val );

so I think that only one copy ctor is required for the first call.

Instead, for next calls, the copy ctors are required when the vector size
exceeds its capacity.

A small test program shows it clearly (note that when vector capacity is
big enough - after the first few reallocations - only one copy ctor is
invoked for each push_back()):


MyClass ctor (X = 20)
MyClass copy ctor (X = 20)
MyClass dtor (X = 20)
MyClass ctor (X = 21)
MyClass copy ctor (X = 21)
MyClass dtor (X = 21)
MyClass ctor (X = 22)
MyClass copy ctor (X = 22)
MyClass dtor (X = 22)
MyClass ctor (X = 23)
MyClass copy ctor (X = 23)
MyClass dtor (X = 23)


#include <vector>
#include <iostream>

using std::cout;
using std::endl;

class MyClass

       : X(0)
       cout << "MyClass default ctor." << endl;

   explicit MyClass(int x )
       : X(x)
       cout << "MyClass ctor (X = " << X << ")" << endl;

   MyClass( const MyClass & src )
       : X(src.X)
       cout << "MyClass copy ctor (X = " << X << ")" << endl;

       cout << "MyClass dtor (X = " << X << ")" << endl;

   MyClass & operator=(const MyClass & src)
       cout << "MyClass operator=" << endl;
       if (&src != this)
           X = src.X;
       return *this;

   int X;

void Test()
   int count = 24;
   std::vector< MyClass > myClasses;

   for (int i = 0; i < count; i++)
       cout << "push_back(MyClass(" << i << "));" << endl;
       myClasses.push_back( MyClass(i) );
       cout << "----" << endl;

int main()
   return 0;



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