Re: Pointer to STL element address?

From:
James Kanze <james.kanze@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Mon, 25 May 2009 13:49:23 -0700 (PDT)
Message-ID:
<cd032f8c-8f47-4cba-b6cf-b5474a7c07b4@s31g2000vbp.googlegroups.com>
On May 25, 6:20 pm, p...@informatimago.com (Pascal J. Bourguignon)
wrote:

Michael <comtech....@gmail.com> writes:

On May 25, 8:49 am, p...@informatimago.com (Pascal J. Bourguignon)
wrote:
If the List was already inserted into the Map:

---------------

my_list.push_back(my_element);

std::list<YourElementType>::iterator pointer=my_list.end()-1;

my_map[key]=my_list;

---------------

Will this pointer be pointing to the correct location, i.e.
the address of my_element, even after being nested within
the Map?


No. On the other hand, if you do:

    my_map[ key ].push_back( my_element ) ;
    std::list<...>::iterator pointer = my_map[ key ].end() - 1 ;

you're safe. (Note that std::list<>::iterator is not a random
access iterator, so you can't add and subtract on it.) Use a
reference to the list if you're worried about performance:

    my_list<...>& list = my_map[ key ] ;
    list.push_back( my_element ) ;
    std::list<...>::iterator pointer = list.end() ;
    -- pointer ;

But in practice, the time necessary to insert an element in the
list will be large enough that the extra look-up won't matter.

Well, not really. In general iterators are rather volatile: a
lot of operations render them invalid.


That's not really true for node based containers, like list and
map. But you're right to warn about it---I can easily imagine
changing std::list to std::vector at some later time, for
performance reasons, and watching things break.

The problem is that a lot of operations with the STL actually
do COPY the objects, so called "value" semantic.

If you want to keep a pointer to the last 'object' you put in
a list, (be it a true C++ pointer, or a smart pointer of some
kind), I would advise to only put pointers (or smart pointers)
in your lists.


Generally, if it makes any sense to have a pointer to the
object, the object has identity, and can't be copied anyway. So
you have to use a container of pointers. Still, there are
exceptions, and I've used pointers to objects in an std::map on
a few rare occasions.

--
James Kanze (GABI Software) email:james.kanze@gmail.com
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