Re: CSocket::OnReceive() getting called only once.

"Scott McPhillips [MVP]" <org-dot-mvps-at-scottmcp>
Fri, 16 Jan 2009 07:57:10 -0500
You have two message box calls during OnReceive. That is a problem. After
you call Receive the socket can queue another notification if more data
arrives. But executing MessageBox can let that notification message be lost
or cause reentry into OnReceive, before the first call has returned. Do not
permit the message pump to run until you have returned from OnReceive.
(MessageBox runs the message pump.)

"nexolite" <> wrote in message

Actually OnReceive() itself is not getting called properly or as I say is
getting called only once.
I have made this client code:

class Client:public CDialog
Client(int n):CDialog(n){}
void OnRecieve();
void OnOK();
class ClientSock:public CSocket
CDialog *pwnd;
void SetParent(CDialog *mpwnd)
void OnReceive(int nErrorCode)
AfxMessageBox("from receive()");

void Client::OnOK()
void Client::OnRecieve()
char data[200];
int read=sock.Receive(data,sizeof(data));
CString Data=data;
class ClientApp:public CWinApp
BOOL InitInstance()
Client d(IDD_TEST);
return TRUE;

Is there any problem with this code since its OnReceive() is called only

"Joseph M. Newcomer" wrote:

It doesn't matter HOW MANY send calls one side does; the other side will
receive what it
receives. You might do one send() and take 20 receive()s to get the
data, or 20 sends()
which all appear on one receive(). It is a stream-oriented protocol and
there is NO
CORRELATION between the number of send()s and the number of receive()s.

Note also that if you do
send(1000 bytes);
send(1000 bytes);
send(1000 bytes);

while sending 1000-byte packets, you will quite possibly see
receive(1456 bytes);
receive(1456 bytes);
receive(88 bytes);
receive(512 bytes);
receive(512 bytes);
receive(1024 bytes);
receive(952 bytes);

and that's just TWO of the possible scenarios. There is not only no
correlation between
the number of sends and number of receives, there is no correlation
between the size of
the data in a single send and the size of the data in a single receive.
They are
COMPLETELY INDEPENDENT concepts. send() creates a stream of bytes, which
are sent out in
bunches of whatever sizes the sending stack chooses to send, which are
received by the
receiving stack, and which are reassembled into streams. Depending on
the timing, network
traffic, phase of the moon, and number of sunspots, you can get different
lengths on a
sequence of successive experiments.

It is a common error to think that size-of-send and number-of-sends
correlates in any way
whatsoever with size-of-receive and number-of-receives. The only thing
TCP/IP guarantees
is that the receives will receive a sequence of bytes which, ultimately,
are in 1:1
correlation with the sequence of bytes sent. But how those are managed
in terms of IP
data packets, how send()s are coalesced into outgoing packets, how
receive()s get the data
and reassemble it for you, is entirely up to the network stacks, and can

Note that if your data format uses a length field, and the length field
is a multibyte
value, then it is always possible for a split to happen in the middle of
the length field,
and you will have to cope with this. This is typically done by using a
slightly modified
finite-state-machine (FSM) model for packet-parsing. I illustrate such an
algorithm in my
multithreaded TCP/IP example on my MVP Tips site.

On Mon, 12 Jan 2009 21:01:00 -0800, nexolite
<> wrote:

I have a server that makes two consecutive calls to send()
so I have verified by using telnet client that both the strings are
but my MFC client's program OnReceieve gets called only once, I am
Receive to read data but OnReceive itself is not getting called more

"Scott McPhillips [MVP]" wrote:

"nexolite" <> wrote in message

CSocket::OnReceive() getting called only once .
What can be the reason?

There can be two reasons.

1. If you don't call Receive on OnReceive
2. If no more data arrives.

Scott McPhillips [VC++ MVP]

Joseph M. Newcomer [MVP]
MVP Tips:

Scott McPhillips [VC++ MVP]

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