Re: calculate throughputs within overlapped I/O and multithread

From:
"Scott McPhillips [MVP]" <org-dot-mvps-at-scottmcp>
Newsgroups:
microsoft.public.vc.language
Date:
Thu, 08 Mar 2007 00:37:41 -0500
Message-ID:
<ev27aQUYHHA.944@TK2MSFTNGP06.phx.gbl>
JR_Selina wrote:

Dear all:

I am writing a program to calculate the throughput of serial
communication.
(COM1,COM2...etc.)
I use overlapped I/O and multithread.
And my problem is...
because of overlapped I/O, the I/O operations can executed in
background.
while I/O time decrease with high baud rate, the program execution
time affected my throughput calculation.
I create two thread (one for read, another for write) each serial
port.

for ex:

QueryPerformanceCounter(&mStarttoCount);
Readfile(hCom......); //with overlapped flag.
WaitforSingleObject(......);
if(wait success) QueryPerformanceCounter(&mEndCount);
CalculateThroughput();// (number of transmitted bytes )/(time)

I use QueryPerformanceFrequency() and QueryPerformanceCounter() to
calculate the time passed.

Then I found if I use high baud rate, the time is far away from the
ideal value.
After some test, I found the program execution time affected it.

So..How can I avoid this kind of effect?
One of my colleague suggested that my program did not have good
efficiency so the execution time affects the result. But I don't know
how to increase the efficiency of my codes.

best regards.
by Selina


The execution time of everything in Windows (including the operating
system and multitasking of other programs) will affect the result, and
will probably vary a lot from one call to another. A better measure of
throughput would be to calculate over an interval of a few seconds, not
just one call.

Another possible (and likely) problem is that the data rate of many
devices does not increase with the baud rate. Pauses between characters
are allowed and normal in serial communications. So if your device only
has a certain rate of data available, that rate is not going to change
even if you increase the baud rate. If you don't use handshaking then
serial data flows at the rate the transmitter wants to send it. And
adding handshaking can only slow it down.

--
Scott McPhillips [VC++ MVP]

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