Re: proper way to close a socket?

"Bill Brehm" <don't want spam>
Fri, 12 Mar 2010 09:40:17 +0800

Thanks for making me aware of this issue. I didn't know about it before. I
derived from AsyncSocket so once I got things mostly working, I didn't
really go back to see other member functions available and to understand
them. I have looked over the documentation and understand what must be done
and I will do it shortly.

But do you think this is the cause of my particular crash / assert? In my
case I'm trying to connect to a socket that doesn't exist (for testing
purposes) and want the user to be able to break the connection attempt
without waiting for the 20 second timeout. Since the connection is never
made, there is no chance of data being sent and received so would half
closing the socket from the client side have an affect on the assert that
I'm getting (intermittently)?



"Hector Santos" <> wrote in message


Two points:

First, dealing with async, you need to watch for your events and they need
to be handled.

Second, the subject "proper way to close a socket" is important to
understand the basics here because not doing it properly can cause MORE
unexpected events.

The proper way to close a socket is to use whats called:

        TCP Half Closed

And you need to make sure your MFC Async socket class implementation
supports it as well.

Far too many applications do not do this correctly and have all sorts of
issues, including unexpected reconnection attemps (RESET).

The short end of the logic is that you are telling the other side

    "Hey I am closing. Stop sending me data"
    "Hey I am closing. I'm not going to be sending more data"

or both, but its half closed because you are closed but the other end is
not or vice-versa. So even if you close, the other end may not finished
sending/receiving and if you don't flush the I/O, then you can get TCP

I'm pretty sure MSDN had a lengthy discussion about this the last time I
visited the issue earlier in the decade when new things were happening in
our internet world:

   - higher bandwidths, fast receiver, slower sends, so there
     new timing issues here.

   - broken software that didn't see the problem under slower
     speeds (or same speeds) or did not flush 1 last byte or so.

Apache and IE has this problem, remember the famous "Page Not Found" issue
with IE? It was all related to incorrect usage of closing sockets and
half close socket teardown concepts.

The book "TCP/IP Illustrated Volume 1," specifically talks about "TCP
Half Close" operations and how so many applications are broken because
they done use it.

See shutdown() command.
Google: sockets half-close

    Graceful Shutdown, Linger Options, and Socket Closure

By the way, it is really not that hard. When closing, you simply need to
FLUSH any reads. For example, here the basic idea:

// HalfCloseSocket() performs a TCP Half Close by calling shutdown()
// which signals the remote that no more data is going to be
// sent (FIN signal). HalfCloseSocket() then goes into a
// recv() loop to wait for the remote to acknowledge the close.
// This acknowledgment comes as a recv() return value
// of zero (less).

BOOL HalfCloseSocket(SOCKET socket)
    if (shutdown(socket,SD_SENT) != 0) {
        return FALSE;
    int ret = 0;
    int msecs = 10; // poor man sanity check
    char buf[8*1024];
    while ((ret = recv(socket, buf,sizeof(buf),0)) > 0) {
        buf[0] = 0;
        buf[1] = 0;
        if (msecs == 0) break;
    return closesocket(socket);


Bill < wrote:


The code I showed was from MFC, not from me. So I'm not doing any
polling. I pasted that in to show where the ASSERT is coming from.

My code is deleting the socket object, which according to my comment will
also close the connection.

    delete m_pClientSocket; // this will also close the connection
    m_pClientSocket = NULL;

The help says "The socket object's destructor calls Close for you." so I
guess that's why I think I only need to delete the object.

I do respond to OnClose().

I just put some breakpoints at OnClose(), OnConnect() and OnAccept().
Neither is being hit when I try to connect to a non-existent IP and port,
whether the ASSERT happens or not. The call stack looks like below, which
only tells me it's not coming directly from a call in my code. It looks
like the systems was preparing to do a callback.

Oh, I see if I am patient, I will get a call to OnConnect() with an 10060
(WSAETIMEDOUT) error about 20 seconds after initiating the conenct. I do
have to handle that differently.

I was thinking that maybe the timeout callback was coming in just as I
was deleting the socket object. But it doesn't seem likely as I can get
the ASSERT long before the 20 second timeout occurs. Any way I can
determine what the callback would have been had it not crashed? wParam =
1764 and lParam = 657850384 or hex 27360010.


CAsyncSocket::DoCallBack(unsigned int 1764, long 657850384) line 513 + 25
CSocket::ProcessAuxQueue() line 823
CSocketWnd::OnSocketNotify(unsigned int 1764, long 657850384) line 1127
CWnd::OnWndMsg(unsigned int 883, unsigned int 1764, long 657850384, long
* 0x0012f560) line 1815 + 17 bytes
CWnd::WindowProc(unsigned int 883, unsigned int 1764, long 657850384)
line 1585 + 30 bytes
AfxCallWndProc(CWnd * 0x009f5798 {CSocketWnd hWnd=0x000110d6}, HWND__ *
0x000110d6, unsigned int 883, unsigned int 1764, long 657850384) line 215
+ 26 bytes
AfxWndProc(HWND__ * 0x000110d6, unsigned int 883, unsigned int 1764, long
657850384) line 368
AfxWndProcBase(HWND__ * 0x000110d6, unsigned int 883, unsigned int 1764,
long 657850384) line 220 + 21 bytes
USER32! 7e418734()
USER32! 7e418816()
USER32! 7e4189cd()
USER32! 7e4196c7()
CWinThread::PumpMessage() line 853
CWnd::RunModalLoop(unsigned long 4) line 3478 + 19 bytes
CDialog::DoModal() line 539 + 12 bytes
CSocketApp::InitInstance() line 65 + 11 bytes
AfxWinMain(HINSTANCE__ * 0x00400000, HINSTANCE__ * 0x00000000, char *
0x00141f1e, int 1) line 39 + 11 bytes
SOCKET! 0040dec8() line 30
WinMainCRTStartup() line 330 + 54 bytes

"Geoff" <geoff@invalid.invalid> wrote in message

On Wed, 10 Mar 2010 10:42:21 +0800, "Bill" <<don't want more spam>>

Did I ask this in the right newsgroup? (Just not sure if there is a
appropriate palce to ask this.) Tnx.

Dr. Joe usually has a lot to say about callbacks and about
CAsyncSocket but he must be busy polishing his new MVP award.

I am not sure why you think you need to poll the handle. What you
should be doing is either closing it with CAsyncSocket::Close when you
are done with your session on your end or else responding to
CAsyncSocket::OnClose and doing any cleanup if it is closed from the
other end.


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