Re: Play sound looped while program running?

steve <>
Sat, 17 Mar 2007 18:22:31 +0800
On Fri, 16 Mar 2007 10:12:00 +0800, BL wrote
(in article <U1nKh.33798$>):

I'm having problems getting this to work. Still really new to Java.
Don't suppose anyone's got an example program I can look at?

Thomas Fritsch wrote:

BL wrote:

I'm making a simple game and I wanted to put a short sound file in to
just loop while the person is playing.

Can someone give me any pointers on where to start? Or just the names
of some simple-ish API's? Don't really know where to start.


AudioClip clip = Applet.newAudioClip(new URL("file:/song.wav"));

For details see the API docs:

This works(cut & paste from my code), you just need to fix any missing
it MUST be on it's own thread

try {

                if (PlayIntro == true) {

                    // start by loading sound file
                    dosoundLoad(new URL( // "file:" +
                        ourProgramDirectory + "/" + IntroFile));


                if (PlayIntro == true) {
 } catch (Exception e) {


    private static void dosoundLoad(final URL file) {
        audioClip = Applet.newAudioClip(file);

    private static void dosoundplay() {
        try {
            Runnable r2 = new Runnable()
                public void run() {
                    try {

                        // AudioClip audioClip = Applet.newAudioClip(file);
                        Thread.sleep(2 * 1000L); // sleep for n seconds to
load file
                    } catch (Exception e) {

        } catch (Exception e) {}

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