Re: importlib with shared interfaces

From:
"Alexander Nickolov" <agnickolov@mvps.org>
Newsgroups:
microsoft.public.vc.atl
Date:
Mon, 29 Jan 2007 18:18:08 -0800
Message-ID:
<#AsMjTBRHHA.920@TK2MSFTNGP05.phx.gbl>
Oh, they are available alright. However, they are hidden
from VB's auto-complete. I thought that's what you were
complaining about...

--
=====================================
Alexander Nickolov
Microsoft MVP [VC], MCSD
email: agnickolov@mvps.org
MVP VC FAQ: http://vcfaq.mvps.org
=====================================

"khalprin" <khalprin@discussions.microsoft.com> wrote in message
news:CE6A2D76-6539-4326-9DAF-C7486D7CD679@microsoft.com...

OK - Now I think I've got it.

- I've built a .tlb from the common interface definitions which contains a
library block with the interface definitions within it (and nothing else).
- Used importlib() inside the library block of the project idl file
- Used #import from the stdafx.h file

Two things tripped me up during the testing of different options to get
this
going.
1. I wasn't aware that using import "...\file.idl" in the project's idl
file
did not build the imported idl file. If the imported idl file had been
changed, I wasn't always using midl to re-compile it.

2. At some point, my ATL macros to put the interface into the object map
was
modified incorrectly, but still compiled:

Instead of:
OBJECT_ENTRY_AUTO(__uuidof(MyInterface), CMyInterface)

I had:
OBJECT_ENTRY_AUTO(__uuidof(IMyInterface), CMyInterface)

Alexander, Thanks for your help... but I do have one comment. Your last
post regarding the use of [default] in the coclass does not appear to be
correct - at least in this case. I've still got that in place (in fact,
my
project's idl file did not need to be modified) and the interfaces are
available. I'm not sure how the [default] attribute actually affects the
interface...

Thanks.

"khalprin" wrote:

Boy - I'm still not gettin' it. Can anyone post a sample?

Thanks.

"Alexander Nickolov" wrote:

If you want your interfaces visible, don't use them in
declaring coclasses. Have all your coclasses expose
the IUnknown interface instead in the type library. Right
now you are hiding your interfaces by having them as
default interfaces of coclasses. Having them as non-
default interfaces should be fine (though I haven't tried
it personally).

--
=====================================
Alexander Nickolov
Microsoft MVP [VC], MCSD
email: agnickolov@mvps.org
MVP VC FAQ: http://vcfaq.mvps.org
=====================================

"khalprin" <khalprin@discussions.microsoft.com> wrote in message
news:CE97B7E2-7543-4262-BB5C-A898783FF864@microsoft.com...

I think I'm getting a little of track. Here's what I'd like to
accomplish:

Once my COM exe server is complete, I'd like VB clients to be able to
reference it by selecting the exe itself as a reference and create
objects
from it using the defined interfaces.

I have a type library built that looks like this:

[
 uuid(<GUID>),
 version(1.0),
 helpstring("My 1.0 Type Library")
]
library MyLib
{
importlib("stdole2.tlb");
[
uuid(<GUID>),
helpstring("My Class")
]

// Forward reference all interfaces
interface IMyInterface1;
interface IMyInterface2;
interface IMyInterface3;

[
object,
uuid(<GUID>),
dual,
nonextensible,
helpstring("MyInterface1"),
pointer_default(unique)
]
interface IMyInterface1 : IDispatch {
   [id(1), propget] HRESULT Id([out, retval] long* );
   [id(2), propget] HRESULT Name([out, retval] BSTR* );
};

<Other interfaces here>

};

In my COM exe project's IDL file I import that type library:

[
 uuid(<GUID>),
 version(1.0),
 helpstring("ServerTest 1.0 Type Library")
]
library ServerTestLib
{
importlib("stdole2.tlb");
importlib("MyLib.tlb"); // import type library!!

[
uuid(<GUID>),
helpstring("MyInterface1 Class")
]
coclass MyInterface1
{
[default] interface MyLib.IMyInterface1;
};

[
uuid(<GUID>),
helpstring("MyInterface2 Class")
]
coclass MyInterface2
{
[default] interface MyLib.IMyInterface2;
};

[
uuid(<GUID>),
helpstring("MyInterface3 Class")
]
coclass MyInterface3
{
[default] interface MyLib.IMyInterface3;
};
};

I can build this successfully, but when I create a VB 6 project and
select
the server's exe as a reference, the object browser shows no
interfaces in
the server.

What am I doing wrong?

Thanks.

"Alexander Nickolov" wrote:

If you insist on a type library, you have to use #import.
If an IDL is ok with you, don't forget to add its _i.c to
your project (or #include it in a single file as ATL does)
so the linker is happy.

--
=====================================
Alexander Nickolov
Microsoft MVP [VC], MCSD
email: agnickolov@mvps.org
MVP VC FAQ: http://vcfaq.mvps.org
=====================================

"khalprin" <khalprin@discussions.microsoft.com> wrote in message
news:1FE411A4-7012-46FD-87B9-5A6263A54B0A@microsoft.com...

Hello,

I can't seem to get all the details correct to accomplish the
following:

1. Define interfaces in .idl file - In this case there are 5
related
interfaces.
2. Build a type library from the .idl file
3. Use "importlib" in the .idl file of a C++ (ATL) project to
expose
(and
then implement) the 5 interfaces.
4. Build the C++ project without errors.

I can define the interfaces in the .idl file and use midl to
compile
it.
I
can also include a library block in the .idl file to get a type
library
from
it.

I can use "importlib" in the .idl file of the C++ project but the
build
generally results in either unresolved externals for the CLSIDs,
or
errors
about undefined IID_<interface>.

I've tried using the 'Implement interface wizard' in Visual Studio
(2005),
but it puts the interface definition from the typelibrary into the
.idl
file
of the project with no methods or properties. If I have to do
that
manually
I may as well not use the wizard or the external typelibrary.

I want to use the typelibrary approach because these interfaces
will be
implemented in different components and I want to make sure that
components
in VB (and .NET) languages can implement them fairly easily.

Can anyone point out a detailed sample or give me some
step-by-step
instructions?

Thanks.

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