Re: Virtual calls upon destruction

From:
"Bob Bell" <belvis@pacbell.net>
Newsgroups:
comp.lang.c++.moderated
Date:
1 Nov 2006 11:29:30 -0500
Message-ID:
<1162394412.152600.311780@e64g2000cwd.googlegroups.com>
Jeremy Jurksztowicz wrote:

[snip]

So what the hell have I done? I am assuming that bptr will point to a
fully constructed object, and thus the correct functions will be
called.


Nope; by the time operator delete is called, all destructors will be
executed and bptr will point to uninitialized memory.

Instead, you want something like this:

class Base
{
   public:
      virtual ~Base();
      void deleteMe()
      {
         this->uninitialize();
         delete this;
      }
      virtual void uninitialize() = 0;
};

class Derived : public Base
{
   public:
      virtual void uninitialize();
};

void F()
{
   Derived* d(new Derived());

   // ...

   d->deleteMe();
}

This has the disadvantage that there's no way in general to stop
someone from deleting such a pointer directly and circumventing the
uninitialize() member function, but some improvements can be made
(e.g., making the Base destructor protected). You could also wrap this
into a tr1 shared_ptr that automatically does the right thing:

struct DeleteMe
{
   void operator()(Base* p)
   {
      p->deleteMe();
   }
};

// Note: Won't compile unless T* is convertible to Base*:

template<typename T>
std::tr1::shared_ptr<T> MakeDeleteMePtr(T* p)
{
   return std::tr1::shared_ptr<T>(p, DeleteMe());
}

void F()
{
   std::tr1::shared_ptr<Derived> p(MakeDeleteMePtr(new Derived()));

   // ...
}

Bob

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