Re: Possible to create a "compile-time error" version of enum?

From:
Chris <ctcarton@gmail.com>
Newsgroups:
comp.lang.c++.moderated
Date:
11 Jan 2007 13:38:19 -0500
Message-ID:
<45a68037$0$22683$9a6e19ea@unlimited.newshosting.com>
pete@pcbartlett.com wrote:

If I add a new value to an enum, then it is likely that I have to visit
all switch statements that use the enum and either add a new case
statement (or check that the default is satisfactory). This is
potentially error-prone (some such statements may be missed in a large
code base).
  
[sniped]

Do any brighter minds than mine have any ideas for making the "ideal
version" work?


The ideal version would involve replacing the entire enum/switch
concept by polymorphism. So the following code:

struct data_t
{
    enum { A, B, C } type;
    std::string data;
};

void processData(data_t data)
{
    switch (data.type)
    {
    case data_t::A: doSomethingA(data); break;
    case data_t::B: doSomethingB(data); break;
    case data_t::C: doSomethingC(data); break;
    default: break;
    }
}

Should be replaced by either:

struct data_t
{
    virtual void doSomething() = 0;
};

struct dataA_t : public data_t
{
    void doSomething() { ... }
};

struct dataB_t : public data_t
{
    void doSomething() { ... }
};

void processData(data_t* data) { data->doSomething(); }

or:

struct dataA_t
{
    void doSomething() { ... }
};

struct dataB_t
{
    void doSomething() { ... }
};

template <class T>
void processData(T data) { data.doSomething(); }

The one you use depends on what best fits your
specific needs.

Chris Carton

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