Re: Multiple dispatch

From:
"Grizlyk" <grizlyk1@yandex.ru>
Newsgroups:
comp.std.c++
Date:
Mon, 19 Mar 2007 12:05:39 CST
Message-ID:
<1174305147.127905.153000@n76g2000hsh.googlegroups.com>
jam wrote:

struct A{
 virtual void go();
};

struct B{
 virtual void go();
};

struct C{
 virtual void go();
};

struct D{
 virtual void go();
};

if a class inherits any two of the above then it will have to define
its own version of go that will replace in both vtables inherited.
Here is a humble syntax proposal:

struct all: A,B,C,D{
   // here is the syntax:
   void go() A{cout<<'A';};//override A::go
   void go() B{cout<<'B';};//override B::go
   void go(){cout<<"all";};//used for C,D and all

};

all * ptr=new all;

ptr->go();//prints 'all'
((A*)ptr)->go();//prints 'A'
((B*)ptr)->go();//prints 'B'
((C*)ptr)->go();//prints 'all'
((D*)ptr)->go();//prints 'all'

vtables of A and B got different versions of go than C and D and if
any class inherits 'struct all' then by default it will use theversoin
of go that prints 'all' unless it is casted to A or be or redefines
go.


Probably it can be done, but for

   void go(){cout<<"all";}; //used for C,D and all


you will need entry in vtable of struct "all" for "all::go()", that
normally can be avoided (any vtable of base class can be used to find
"(all*)(ptr)->go();" ).

But what the practical puprose of the kind of separatedly overloaded
base methods? I do not see any.

Also why have you called this stuff as "multiple dispath"? It looks
like special implemetation of "single dispatch" with "type of class"
as single dispatch selector.

As i know multiple dispatch is something, that has other dispath
selectors, in addition to "class of object", for example, first
parametter of function can be second dispatch selector.

struct Base
{
    virtual void foo(const Base&)=0;
};

struct Derived: public Base
{
    void foo(const Base&);
    dispatched void foo(const Derived&);
    dispatched void foo(const int);
};

struct Extra: public Derived
{
    void foo(const double);
};

Here all "foo" with only one parameter became "dispatched" for class
Derived and for all classes inherited from Derived.

extern Base auto* param;
Base heap* ptr=new Derived;

void foo()
{
    ptr->foo(*param);
}

Here "Derived::foo(const Base&)" will be called if
"typeid(*param)==typeid(Base)" and "Derived::foo(const Derived&)" will
be called if "typeid(*param)==typeid(Derived)".

It looks like

   Base::vtbl[foo_offset](*param);

here called C++ generated
    Derived::virtual_to_dispatcher( param );

void Derived::virtual_to_dispatcher( param )
{
    Derived::dispatcher_foo( typeid(param), param );
}

here called C++ generated
    Derived::dispatcher_foo( typeid(param), param )

void Derived::dispatcher_foo( const typeid& id, ... )
{
va_list param;
    va_start(param, id);

    if( id == typeid(const int) )
     {
      const int tmp=va_arg(param,const int);
      va_end(param);
      [return] Derived::foo( (const int)param );
      [return;]
     }

    if( id == typeid(Derived) )
     {
      Derived& tmp=va_arg(param,Derived&);
      va_end(param);
      [return] Derived::foo( (Derived&)param );
      [return;]
     }

    //if( id == typeid(Base) )
     {
      Base& tmp=va_arg(param,Base&);
      va_end(param);
      [return] Derived::foo( (Base&)param );
      [return;]
     }

    //execution control never reach the point
    //due to static type checking
}

void boo()
{
Base b;
Derived d;
Extra e;

    b.foo(*ptr);
    b.foo(b);
    b.foo(d);
    b.foo(e);

    d.foo(*ptr);
    d.foo(b);
    d.foo(d);
    d.foo(e);
    d.foo(100);

    e.foo(*ptr);
    e.foo(b);
    e.foo(d);
    e.foo(100);
    e.foo(0.1);
}

Of course, multiple dispatching is doing by the cost of perfomans
lost.

--
Maksim A. Polyanin
http://grizlyk1.narod.ru/cpp_new

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