Re: interfacing the unlearned

From:
"Jim Langston" <tazmaster@rocketmail.com>
Newsgroups:
comp.lang.c++
Date:
Mon, 26 Mar 2007 19:54:26 -0700
Message-ID:
<ZH%Nh.123$Pn1.84@newsfe06.lga>
"chris" <someone@somewhere.net> wrote in message
news:460856a0$0$1344$4c368faf@roadrunner.com...

I have three derived classes that share one base class, we shall call them
Derived1, Derived2, and Derived 3. Each of the three derived class types
have simular methods. However the simlular methods were not canidates for
virtual functions, because the function arguments and return type differ
for each. I put the common methods and common data that does not differ in
the base class. We shall call it Base. All is well so far...

Now my boss wants me to make one class that is a collection of all three
derived types, we shall call this Collection. The interface to this
Collection must have an accessor that gives the user back a pointer to any
one of the forementioned derived types.

Now the problem is that he wants it so that it can be any of the 3!
The only mechanism I can think to accomplish this, is dynamic casting. I
think this is exactly what dyanmic cast is for.

I say ok, we can return the base, but they will have to dyanmically cast
it to whichever of the three types it was originally. If the user does not
'remember' what type it was before inserting it to the collection, this
requires the user to:

Derived1 * isDerived1;
Derived2 * isDerived2;
Derived3 * isDerived3;

isDerived1 = dynamic_cast<Derived1 *>(returned_base_pointer)
if(isDerived1)
   // it was a Derived1 type
isDerived2 = dynamic_cast<Derived2 *>(returned_base_pointer)
if(isDerived2)
   // it was a Derived2 type
.
.
etc.

Problem is that he thinks, and I agree, that 70% or more of programmers do
not know how to use a dynamic_cast. At my last job, no one in the building
knew what they were looking at. The main goal of the entire interface is
ease of use, so...I am not allowed to force the user to use a
dynamic_cast. Well, this is really becoming a problem, because I don't
think it is possible at all to contain any of the three derived types
without it, but rather only one.

Of course I can dynamic_cast internally...

// returns one of the three pointers, and the others are NULL
GetElement(ID, Derived1 *, Derived2 *, Derived3 *) ;

but isn't that sillyness? Is it really our problem if the user does not
know how to dynamic cast themselves? If I had my way, everyone would know
and use C++, never mix C and C++, and I would never have to account for a
user of an interface not knowing how to accomplish a task, but
unfortuantly that is very far from the truth.

I could document how to use dynamic cast along with the method, but then
isn't my documentation insulting to others?

Has anyone run across a simular situation?
I've only been programming on the job for less than a year. I am not sure
what to do or say here!


If it is ease of use you are going for, why not just make the functions
virtual anyway? You say the user has to pass different number of parameters
to the class if it's a different sub class so the user has to know what type
of class it is anyway. So go ahead and make them virtual.

virtual void Fucntion( int ) {};
virtual void Function( char* ) {};
virtual void Function( int, char* ) {};

The only problem you'll come into is if the same function name can return
different types. I.E.

virtual int Function( int ) = 0;
virtual char* Function( int ) = 0;

isnt't going to work. In that case I would give the functions different
names.

I know it's a pain for you to have to make all the virutal functions, but as
it is, you are doing this so other programs can use your class easier.

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