Re: Model and Texture but with children

From:
"Howard" <me@here.com>
Newsgroups:
comp.lang.c++
Date:
Thu, 24 May 2007 13:16:57 -0700
Message-ID:
<m86dnZVk0Npfb8jbnZ2dnUVZ_hqdnZ2d@comcast.com>
"Howard" <alicebt@hotmail.com> wrote in message
news:go35i.20091$Sa4.192@bgtnsc05-news.ops.worldnet.att.net...

Here's an example, where the textures need not be related at all:

class Monster;
class Texture_OpenGL;
class Texture_DirectX;

class MonsterTextureOwner
{
 Monster* pMonster;
 ...whatever...
 virtual void DrawMonster() = 0;
 virtual ~MonsterTextureOwner();
};

class MonsterTextureOwner_OpenGL


oops. Should have added ": public MonsterTextureOwner" there

{
   Texture_OpenGL textureOGL;
   ...
   virtual void DrawMonster();
   ...
   ~MonsterTextureOwner_OpenGL();
};

class MonsterTextureOwner_DirectX


Ditto: should have added ": public MonsterTextureOwner" there

{
   Texture_DirectX textureDX;
   ...
   virtual void DrawMonster();
   ...
   ~MonsterTextureOwner_DirectX();
};

class Monster
{
 MonsterTextureOwner* pOwner;
 ...
 void Draw() { if (pOwner) pOwner->DrawMonster() }
};

-Howard

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