Re: Help with Template-Template and Mixin Polymorphism

From:
Greg Herlihy <greghe@pacbell.net>
Newsgroups:
comp.lang.c++.moderated
Date:
Thu, 9 Aug 2007 21:38:36 CST
Message-ID:
<C2E0C19F.D883%greghe@pacbell.net>
On 8/9/07 1:12 PM, in article
1186685686.839429.99560@x40g2000prg.googlegroups.com, "TimeHorse"
<darklord@timehorse.com> wrote:

On Aug 9, 1:37 pm, TimeHorse <darkl...@timehorse.com> wrote:

template <class E, class Y>
struct Z
{
typedef E key_type;
typedef Y value_type;
};

template <template <class, class> class X1>
struct G
{
template <class E2, class Y2>
struct G1
{
typedef X1<E2, Y2> type;
typedef typename type::key_type key_type;
typedef typename type::value_type value_type;
};
};

template <template <class, class> class X, class Y>
struct A
{
typedef typename G<X> H;
typedef typename H::G1<A *, Y> F;
typedef typename F::key_type key_type;
typedef typename F::value_type value_type;
A(void) { }
virtual ~A(void) { }
virtual key_type foo(value_type) = 0;
};

template <class Y>
struct B : public virtual A<G<Z>::G1, Y>
{
B(void) { }
virtual ~B(void) { }
virtual key_type foo(value_type) { }
};

template <class Y, template <class> class P = B>
struct C : public virtual A<P<Y>::H::G1, Y>, private P<Y>
{
typedef C<Y, P> my_type;
C(void) { }
virtual ~C(void) { }
C(const my_type &) { }
const my_type &operator=(const my_type &) { return *this; }
};

int main(/* int argc, char ** argv */void)
{
C<int> c;
return 0;
}

Does this make sense?


My rule of thumb about programming with C++ templates has always been, "if
the template code compiles - then the code is correct." :-). So the
challenge is getting template code to compile successfully. And the good
news here, is that your program does compile (more or less, as is), once a
few "typename" and 'template" keywords (and a few more typedefs) are
sprinkled in - as needed:

     template <class E, class Y>
     struct Z
     {
         typedef E key_type;
         typedef Y value_type;
     };

     template <template <class, class> class X1>
     struct G
     {
         template <class E2, class Y2>
         struct G1
         {
             typedef G1 self;
             typedef X1<E2, Y2> type;
             typedef typename X1<E2, Y2>::key_type key_type;
             typedef typename X1<E2, Y2>::value_type
                                          value_type;
         };
     };

     template <template <class, class> class X, class Y>
     struct A
     {
         typedef G<X> H;
         typedef typename G<X>::template G1<A*,Y>::self F;
         typedef typename G<X>::template G1<A*,Y>::key_type
                                                   key_type;
         typedef typename F::value_type value_type;

         A() {}
         virtual ~A() {}

         // redeclared foo() non-pure in order to compile

         virtual key_type foo( value_type) {};// = 0;
     };

     template <class Y>
     struct B : public virtual A< G<Z>::template G1, Y>
     {
         typedef typename A<G<Z>::G1, Y>::key_type key_type;
         typedef typename A<G<Z>::G1, Y>::key_type value_type;

         B() {}
         virtual ~B() {}
         virtual key_type foo( value_type) {}
     };

     template <class Y, template <class> class P = B>
     struct C : public virtual A<P<Y>::H::template G1, Y>,
                private P<Y>
     {
         C() {}
         C( const C&) {}
         virtual ~C() {}

         const C& operator=(const C& ) { return *this; }
     };

     int main()
     {
         C<int> c;
     }

Greg

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