Behaviour pattern with data member
My class shall implement different behaviours but using the same
interface. Therefore I use the "behaviour pattern":
class abstract_behaviour {
public:
virtual void do_something() = 0;
// --> data member here ???
};
class C {
public:
C (abstract_behaviour* behaviour);
// ...
void foo() {
behaviour->do_something();
}
};
Now I can define various behaviours by inheriting from the
abstract_behaviour
class:
class my_concrete_behaviour : public abstract_behaviour {
// implement special behaviour ...
};
My problem now is that the implementation depends on some data
member, e.g. number of calls. As all concrete_behaviour classes need
to look at the value it has to go up the hierarchy into the
abstract_behaviour
class. This somewhat disturbs me as a concrete item joins abstract
behaviour.
Any suggestions or better ideas?
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